Vulpinal
Creature 6 — agathion, celestial, holy
WeaverShadeLANDagathioncelestialholy
Vulpinals serve as the cunning, clever musicians and minstrels of the agathions. Incredibly far-ranging, these foxlike humanoids love traveling to both learn and teach all the songs, dances, myths, and traditions they can fnd. Though they prefer traveling alone, vulpinals are extremely gregarious toward those they meet on their journeys. They enjoy participating in the festivities of cultures they encounter, and they're known to form small traveling groups of like-minded individuals if they beli
Source: pathfinder-monster-core-2
Perception +15; darkvision
Languages common, diabolic, draconic, empyrean; speak with animals, tongues
Skills acrobatics +12, arcana +15, deception +14, medicine +11, Nirvana Lore +15, performance +16, religion +13, society +13, stealth +12
Str
+2
Dex
+4
Con
+4
Int
+5
Wis
+3
Cha
+6
Items Musical Instrument (Handheld)
AC 23
Fort +12
Ref +14
Will +15
HP 105
Weaknesses unholy 5
Speed 30 feet
Offense
Melee Jaws (finesse, holy, magical, unarmed) +15, Damage 2d10+4 piercing plus 1d6 spirit
Melee Claw (agile, finesse, holy, magical, unarmed) +15, Damage 2d6+4 slashing plus 1d6 spirit
Abilities
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Fox's Wile — A vulpinal's core value is cleverness. They can apply their knowledge and stories from their extensive travels to just about any situation in an instant. Before spending any other action on their turn, the vulpinal can Recall Knowledge as a free action.
Divine Innate Spells DC 24, attack +16
5th Truespeech (Constant)
4th Divine Wrath, Translocate
2nd Calm, Cleanse Affliction, Invisibility (at will, self only), Speak with Animals (Constant)
Divine Focus Spells DC 24, attack +16; 1 Focus Point
1st Lay on Hands
WORKS WELL WITH
AnvilLANDA durable front-liner buys time for the trickster's spellcasting and clever counters to take effect.
SnareLANDA controller that locks down a target lets the finesse claws land more reliably before Reactive Strike answers.
SniperLANDA ranged striker benefits from the confusion sown by the deception-focused trickster pulling attention away.
PUNISHES
✖ low Will✖ predictable strategies✖ isolated stragglers
Works well with · Punishes · Pairing advice
Unlock with Tactics
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