Warden
Creature 6 — human, humanoid
Wardens are the chief guardians of borders and frontiers. Whether standing watch over a single village or an entire region, wardens keep a vigilant eye out for threats to their charges. Wardens are stalwart folk, often called to duty by Erastil to protect those around them. Be it times of war or along the frontier, wardens are often the balanced edge of a blade between a community and the wilds at its fringes. Larger societies rely on those with the authority and the ability to interpret and enf
Source: pathfinder-npc-core
Perception +17
Skills athletics +15, nature +11, stealth +13, survival +13
Str
+4
Dex
+2
Con
+3
Int
+1
Wis
+2
Cha
+1
AC 24
Fort +15
Ref +15
Will +11
HP 100
Speed 25 feet
Offense
Melee Bastard Sword +16, Damage 1d8+10 slashing
Melee Fist +16, Damage 1d4+10 bludgeoning
Ranged Composite Longbow +17, Damage 1d8+8 piercing
Abilities
Warding Strike —
Warden's Protection — A warden deals an extra 1d8 damage to any creature trespassing on the territory the warden protects.
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