Warding Bell
Hazard 11 — magical
At the heart of the shrine hangs a massive bronze temple bell.
Source: season-of-ghosts-bestiary
Perception +0
Skills stealth +0
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 31
Fort +24
Ref +18
Will +0
HP 80
Immunities critical-hits, precision
Abilities
Flare Up — The warding bell's light increases from a faint flickering to luminous enough that the whole room is brightly lit. The hazard then rolls initiative.
Run Warding Bell in the encounter builder — free, no install.
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