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Warding Bell

Hazard 11 — magical

At the heart of the shrine hangs a massive bronze temple bell.

Source: season-of-ghosts-bestiary

Perception +0
Skills stealth +0
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 31 Fort +24 Ref +18 Will +0
HP 80
Immunities critical-hits, precision

Abilities

Flare Up — The warding bell's light increases from a faint flickering to luminous enough that the whole room is brightly lit. The hazard then rolls initiative.

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