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Watchtower Wraith

Creature 16 (unique) — incorporeal, undead, unholy, wraith

Pre-Remaster content. May include legacy alignment.

Wraiths are malevolent undead who drain life and shun light. Their shadowy, incorporeal forms are dotted with burning eyes that reffect their hatred for the living, and shadowy claws are weapon enough to steal the vitality from their enemies. A wraith may be created by foul necromancy, but more often they are the result of a hermitic murderer or mutilator who even in death could not give up their wicked ways. Further complicating the matter is the fact that wraiths multiply by consuming and tran

Source: fists-of-the-ruby-phoenix-bestiary (Pre-Remaster)

Perception +28
Skills acrobatics +29, intimidation +32, stealth +29
Str
-5
Dex
+6
Con
+0
Int
+2
Wis
+5
Cha
+9
AC 39 Fort +22 Ref +28 Will +28
HP 285
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage (except force, ghost-touch, vitality) 15
Speed 0 feet, fly 40 feet

Offense

Melee Spectral Hand +32, Damage 3d8+14 void

Abilities

Lifesense 60ft (divine) — Wraiths sense the vital essence of living and undead creatures within the listed range. Lifesense
Site Bound — The wraith is tied to its watchtower. A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.
+1 status to all saves vs. vitality
Attack of Opportunity
Rejuvenation (divine) — When the watchtower wraith is destroyed, it re-forms, fully healed, at the watchtower after 12 hours. Destroying the wraith and lighting its watchtower's brazier permanently destroys it.
Sunlight Powerlessness — A wraith caught in sunlight is Stunned 2 and Clumsy 2.
Void Healing — Negative Healing
Drain Life (divine) — When the wraith damages a living creature with its spectral hand Strike, the wraith gains 15 temporary Hit Points and the creature must succeed at a DC 36 Fortitude save or become Drained 1. Further damage dealt by the wraith increases the amount of drain by 1 on a failed save to a maximum of drained 4.
Wraith Spawn (divine) — A living humanoid slain by a wraith's spectral hand Strike rises as a Wraith Spawn after 1d4 rounds. This wraith spawn is under the command of the wraith that killed it. It doesn't have drain life or wraith spawn and becomes Clumsy 2 for as long as it is a wraith spawn. If the creator of the wraith spawn dies, the wraith spawn becomes a full-fledged, autonomous wraith; it regains its free will, gains Wraith Spawn, and is no longer clumsy.

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