Waxen Effigy
Creature 18 (rare) — ooze, undead
The undead ooze known as a waxen effigy forms under a specific set of circumstances, making such creatures quite rare. Most waxen effigies arise from botched rituals intended to migrate a powerful sapient creature's soul into a body made of wax, whether in a bid for immortality or a method of imprisonment or sacrifice. The death—especially a traumatic death—of a sapient creature in close proximity to a wax figure or while attempting to craft a construct out of wax might also result in a waxen ef
Source: curtain-call-bestiary
Perception +29
Skills athletics +35, stealth +32
Str
+9
Dex
+4
Con
+7
Int
-1
Wis
+5
Cha
+0
AC 38
Fort +31
Ref +24
Will +27
HP 415
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Weaknesses cold 15
Speed 20 feet, climb 20 feet
Offense
Melee Fist +35, Damage 2d6 fire plus 3d10+17 bludgeoning
Melee Wax Spray +30, Damage 3d8+8 bludgeoning plus 2d6 fire
Abilities
Memento Vulnerability — Waxen effigies retain an attachment to objects they had a strong tie to in life. A character who holds such a memento in a hand can use it to alter the effects of Demoralize. Doing so adds the manipulate trait to Demoralize. If the attempt to Demoralize the waxen effigy is successful, it becomes Slowed 1 (Slowed 2 on a critical success) for 1 round rather than becoming frightened. On a critical failure, the waxen effigy loses Memento Vulnerability for 24 hours.
Void Healing — Negative Healing
Wax Trail — A waxen effigy leaves behind a trail of molten wax when it Strides, making any spaces it moves through difficult hazardous terrain until the beginning of its next turn, whereupon the molten wax trail vanishes. Creatures moving through the wax trail take 4d6 fire damage each time they do so (DC 40 Reflex save).
Enervating Howl (auditory) — The waxen effigy emits a gurgling howl, sapping the life energy from all living creatures within 30 feet. Affected creatures must attempt a DC 40 Fortitude save. The waxen effigy can't use Enervating Howl again for 1d4 rounds
**Critical Success** The creature is unaffected.
**Success** The creature takes 6d6 void damage and is Drained 1.
**Failure** The creature takes 12d6 void damage and is Drained 2.
**Critical Failure** The creature takes 24d6 void damage, is drained 2, and is Doomed 1 for as long as they have the drained condition.
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