Weapon Master (Under the Pale Sun Dervishes)
Creature 13 (uncommon) — human, humanoid
Pre-Remaster content. May include legacy alignment.
CrasherFlankerLANDhumanhumanoidmartial
Source: fists-of-the-ruby-phoenix-bestiary (Pre-Remaster)
Perception +23
Languages taldane, tien
Skills acrobatics +23, athletics +23, intimidation +22, survival +24, Warfare Lore +23
Str
+5
Dex
+2
Con
+4
Int
+2
Wis
+3
Cha
+1
Items Sling, Scimitar, Studded Leather Armor
AC 33
Fort +26
Ref +22
Will +24
HP 250
Speed 25 feet
Offense
Melee Scimitar (forceful, sweep) +27, Damage 2d6+10 slashing
Ranged Sling (magical, propulsive, reload-1) +22, range increment 50 feet, Damage 2d6+11 bludgeoning
Abilities
Attack of Opportunity —
Dueling Expertise — The weapon master deals an extra 2d10 damage to creatures that are not adjacent to any allies or other foes.
Swift Blow (flourish) —
Whirling Attack (flourish) — The dervish spins with blinding speed. They make a melee Strike against each enemy within reach. Each attack counts toward the dervish's multiple attack penalty, but they don't increase their penalty until they have made all their attacks.
WORKS WELL WITH
AnvilLANDA durable frontline body absorbs the opening Reactive Strike threat so allies can maneuver instead of eating a full sweep.
SnareLANDA controller that clusters the party sets up more targets for a single sweeping Whirling Attack.
SniperLANDA ranged attacker punishes its melee commitment from beyond reach while it is busy sweeping through adjacent foes.
PUNISHES
✖ isolated targets✖ clumping✖ static positioning
Avoid stacking with another Crasher; competing for the same cluster of adjacent targets splits the value between multiples.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Weapon Master (Under the Pale Sun Dervishes) in the encounter builder — free, no install.
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