← Bestiary index

Weathered Wail

Creature 17 (unique) — beast, fire

Pre-Remaster content. May include legacy alignment.

Source: age-of-ashes-bestiary (Pre-Remaster)

Perception +32
Skills acrobatics +32, athletics +33, deception +29, intimidation +33, nature +28, occultism +29, religion +28, stealth +30, survival +30
Str
+8
Dex
+7
Con
+9
Int
+6
Wis
+5
Cha
+6
AC 40 Fort +32 Ref +30 Will +26
HP 315
Immunities fear-effects, fire
Weaknesses cold 15, cold-iron 10
Speed 0 feet, fly 100 feet

Offense

Melee Jaws +33, Damage 3d10+12 piercing plus 2d6 fire
Melee Claw +33, Damage 3d8+12 slashing plus 2d6 fire

Abilities

Telepathy 1 Mile
Heatsight (primal) — Heatsight is a precise sense that sees heat signatures.
+1 Status to All Saves vs. Magic
Regeneration 30 (Deactivated by Cold Iron) — Regeneration
Dream Haunting — A target that fails its save against the wendigo's Nightmare is exposed to wendigo torment.
Howl (auditory, concentrate, fear, incapacitation, mental, primal) — Frequency Three times per day Effect The wendigo unleashes a forlorn howl that can be heard up to 1 mile away. Any creature that hears the howl must succeed at a DC 38 Will save or be Frightened 1. Any creature that critically fails and is within 120 feet of the wendigo is instead Frightened 3, and is also Fleeing for 1d4 rounds (or until it's no longer frightened, whichever comes first). A creature frightened by a wendigo's howl still naturally recovers from its fright but can't reduce it below frightened 1 in this way until 1 hour has passed or magic is used. Whether it succeeds or fails its save, a creature is then temporarily immune to that wendigo's Howl for 24 hours.
Ride the Wind (air, concentrate, primal) — The target can attempt a new Will save each round to return to normal, though it immediately becomes corporeal and begins falling if it succeeds.
Wendigo Torment (curse, mental, primal) — A creature affected by wendigo torment can't recover beyond stage 1 until it has been restored to full HP. Saving Throw DC 38 Will Stage 1 Stupefied 4 (1 day) Stage 2 As stage 1 (1 day) Stage 3 The creature searches for an individual of its own ancestry to kill and devour. It then becomes affected by wind walk and sprints into the sky so fast that its feet burn away into jagged stumps. As the creature wind walks into the sky, it is replaced by a new wendigo over 2d6 minutes. Wish, similar magic, or a 9th-rank Resurrect ritual can return the victim to life. The new wendigo remains even if the victim is resurrected.
Grab — Grab

Spells

Control Weather (rank 8)
Wind Walk (rank 8)
Nightmare (see Dream Haunting) (rank 4)

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0.

Stat blocks are used under either the ORC License (Remaster content) or the Open Game License 1.0a (pre-Remaster content), depending on the source book. See our licenses page for the full attribution and the OGL Section 15 copyright notice.

Full licenses · Privacy · Terms

Run Weathered Wail in the encounter builder — free, no install.

Open in PathfinderGM →