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Wemmuth

Creature 15 — plant

Fertilized by large quantities of spilled blood, such as that found on bloodstained battlefields or in the war-torn regions surrounding besieged cities, wemmuths are vile swaths of vines that draw sustenance from mortal suffering, lapping up blood like water. They possess a rudimentary intelligence and an unquenchable thirst for blood, lying in wait for most of their lives and growing to incredible size in the bloody soil of their grisly homes. A wemmuth's body comprises vines that are scarcely

Source: pathfinder-monster-core-2

Perception +25
Skills athletics +29, deception +28, stealth +30, survival +27
Str
+8
Dex
+6
Con
+6
Int
-2
Wis
+4
Cha
+2
AC 37 Fort +27 Ref +27 Will +24
HP 335
Weaknesses cold 20, slashing 15
Speed 25 feet, burrow 25 feet, climb 25 feet

Offense

Melee Vine +29, Damage 4d12+10 bludgeoning
Ranged Boulder +27, Damage 4d10+10 bludgeoning

Abilities

Tremorsense (Imprecise) 60 feet — Tremorsense
Blood Leech
Constrict — 2d12+10 bludgeoning damage, DC 36 Fortitude save Constrict
Engulf — DC 36 Reflex, 4d8 bludgeoning damage, , Rupture 36 Engulf
Thorny Mass — Whenever a creature within 10 feet attempts a melee attack against a wemmuth or uses Acrobatics to Tumble Through its space, that creature takes 1d12+10 piercing damage (DC 36 Reflex save).
Improved Grab — Improved Grab

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