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Werecrocodile

Creature 2 — beast, human, humanoid, werecreature

Pre-Remaster content. May include legacy alignment.

The curse of the werecrocodile instills powerful hunger, urges violent displays of dominance, and amplifies greed. Werecreatures are humanoids who transform into animals and animal-humanoid hybrids under the light of the full moon. The fate of these shapechanging creatures derives from an ancient primal curse that they can, in turn, transmit through their own bites. The stat blocks in this section reflect werecreatures in their hybrid forms.

Source: pathfinder-bestiary-3 (Pre-Remaster)

Perception +7
Skills athletics +8, intimidation +7, stealth +5
Str
+4
Dex
+1
Con
+3
Int
+0
Wis
+3
Cha
+1
AC 16 Fort +9 Ref +5 Will +9
HP 55
Weaknesses silver 5
Speed 25 feet

Offense

Melee Hatchet +10, Damage 1d6+4 slashing
Ranged Hatchet +7, Damage 1d6+4 slashing

Abilities

Crocodile Empathy (primal) — A werecrocodile can communicate with alligators, caimans, and crocodiles.
Deep Breath — A werecrocodile can hold their breath for about 2 hours.
Aquatic Ambush — 30 feet Aquatic Ambush
Change Shape (concentrate, polymorph, primal) — Human Melee fist +10/+6/+2 (agile, nonlethal), Damage 1d4+2 bludgeoning damage Crocodile Melee jaws+10/+5/+0, Damage 2d6+4 piercing damage The werecreature changes into its humanoid, hybrid, or animal shape. Each shape has a specific, persistent appearance. A true werecreature's natural form is its hybrid shape. In humanoid shape, the werecreature uses its original humanoid size, loses its jaws and claws Strikes, and gains a melee fist Strike that deals bludgeoning damage equal to the slashing damage dealt by its claw. In animal shape, its Speed and size change to that of the animal, it gains any special Strike effects of the animal that it didn't already have (such as Grab), and it loses its weapon Strikes. Change Shape
Curse of the Werecrocodile (curse, primal) — This curse affects only humanoids. Saving Throw DC 15 Fortitude On each full moon, the cursed creature must succeed at another Fortitude save or turn into a werecrocodile until dawn. The creature is under the GM's control and goes on a rampage for half the night before falling unconscious until dawn.
Moon Frenzy (polymorph, primal) — When a full moon appears in the night sky, the werecreature must enter hybrid form, can't Change Shape thereafter, becomes one size larger, increases its reach by 5 feet, and increases the damage of its jaws Strike (or a similar Strike) by 2. When the moon sets or the sun rises, the werecreature returns to humanoid form and is Fatigued for 2d4 hours.
Twisting Thrash
Grab — Grab

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