Werendegar
Creature 21 (unique) — fey
Pre-Remaster content. May include legacy alignment.
Gimmerlings are small, shapeshifting fey who stage ambushes to sate their endless hunger and childish greed. These cruelly curious fey obsess over finding and making unusual traps and sadistic weapons, and their favorite amusement is se eing these traps sprung or the weapons wielded. When on the Material Plane, they are frequently found in urban areas, particularly slums or other parts of town where they can either go unnoticed or be easily forgotten-and have plenty of victims to choose from. A
Source: kingmaker-bestiary (Pre-Remaster)
Perception +35
Skills acrobatics +39, athletics +37, deception +41, nature +39, society +35, stealth +39, thievery +37
Str
+6
Dex
+10
Con
+7
Int
+8
Wis
+6
Cha
+10
AC 47
Fort +36
Ref +39
Will +33
HP 374
Weaknesses cold-iron 20
Speed 30 feet
Offense
Melee Claw +26, Damage 4d6+16 slashing
Melee Jaws +26, Damage 4d8+16 piercing plus 2d8 poison
Melee Rapier +39, Damage 4d6+16 piercing plus 1d6 electricity plus 1d6 bleed
Abilities
Hungersense (Imprecise) 30 feet — Hungersense allows the gimmerling to sense creatures that require food to live.
Thorny Aura (aura, primal) — 15 feet. Thorny roots and barbed vines writhe and twist in the aura, creating difficult hazardous terrain that inflicts 4d6 piercing damage whenever a non-flying creature moves within the aura.
Trip Up — **Critical Success** The target is unaffected.
**Success** The target is Off-Guard until the start of its next turn.
**Failure** The target takes 3d10 bludgeoning damage and is off-guard until the start of its next turn.
**Critical failure** As failure, and the target is knocked Prone.
Change Shape (concentrate, polymorph, primal) — Werendegar changes into his natural form or that of any humanoid. In humanoid form, he loses his thorny aura, and his equipment appears to be trinkets or toys. As a humanoid that lacks claws or fangs, he loses the matching Strike. If he loses his claw Strike, he gains a fist Strike that is identical except that it deals bludgeoning damage.
Change Shape
Disarm — Requirement Werendegar's last action was a success with a Strike that has Disarm in its damage entry.
Effect Werendegar knocks a held or carried weapon to the ground in the target's space.
Sneak Attack — Werendegar deals 4d6 extra precision damage to Off-Guard creatures.
Trickster's Step — Werendegar ignores difficult terrain, hazardous terrain, and doesn't trigger traps with its movement.
Spells
Alter Reality (rank 10)
Telepathic Demand (rank 9)
Disappearance (rank 8)
Uncontrollable Dance (rank 8)
Plane Shift (rank 7)
Teleport (rank 6)
Dimension Door (rank 4)
Suggestion (rank 4)
Dispel Magic (rank 2)
Daze (rank 1)
Heal (rank 1)
Message (rank 1)
Shield (rank 1)
Telekinetic Projectile (rank 1)
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