Whimwyrm
Creature 17 (rare) — air, dragon
Pre-Remaster content. May include legacy alignment.
Whimwyrms are unpredictable dragons native to the whimsically dangerous First World. While their coloration and appearance might evoke reactions of adoration, their moods shift quickly from one extreme to the other. Many who have assumed that their adorability and relatively small size equates to safety have met swift and grisly ends on a whimwyrm's fangs or magic. A whimwyrm is a slender, sleek dragon, not much longer than seven feet from snout to tail, but its speed in combat is unnerving. Wh
Source: kingmaker-bestiary (Pre-Remaster)
Perception +31
Skills acrobatics +34, athletics +30, deception +32, intimidation +30, nature +30, performance +35, stealth +34, survival +29
Str
+5
Dex
+9
Con
+6
Int
+5
Wis
+6
Cha
+7
AC 42
Fort +29
Ref +34
Will +29
HP 280
Immunities confused, controlled, paralyzed, petrified, unconscious
Resistances mental 15
Weaknesses cold-iron 15
Speed 30 feet, fly 60 feet
Offense
Melee Frenzied Fangs +35, Damage 3d12+12 piercing
Melee Whiplashing Tail +35, Damage 3d8+12 slashing
Abilities
Fog Vision — Fog and mist doesn't impair a whimwyrm's vision; it ignores the Concealed condition from fog and mist.
Insult Challenges — When a whimwyrm's insults result in combat, it rolls Performance for initiative. A PC who engaged in the insults can roll Performance as well, and if they insulted the whimwyrm, it begins the combat Stunned 1 as it sputters in indignation if the Performance check also exceeds the Whimwyrm's Will DC of 39.
Attack of Opportunity (Fangs Only) — Fangs only.
Attack Of Opportunity
Meddling Tail —
Mind-Numbing Breath (arcane, mental) — The whimwyrm exhales a 40-foot cone of sparkling magenta mist. Creatures within the area must attempt a DC 38 Will save as their minds are overwhelmed by a sudden riot of false (and typically unpleasant) memories, taking 10d12 mental damage depending on their save. The whimwyrm can't use mind-numbing breath for 1d4 rounds.
**Critical Success** The creature becomes outlined in sparkling dust, negating any Invisibility it has in effect for 1 round and takes no damage.
**Success** The creature takes half damage, and its invisibility is negated for 2 rounds.
**Failure** The creature takes full damage, is Dazzled for 1 minute, and its invisibility is negated for 1 minute.
**Critical Failure** The creature takes double damage, is Blinded for 1 round, dazzled for 1 minute, and its invisibility is negated for 1 minute.
Spells
Scintillating Pattern (rank 8)
Duplicate Foe (rank 7)
Prismatic Spray (rank 7)
Warp Mind (rank 7)
Cloudkill (rank 5)
Illusory Scene (rank 5)
Dancing Lights (rank 1)
Ghost Sound (rank 1)
Message (rank 1)
Telekinetic Projectile (rank 1)
Run Whimwyrm in the encounter builder — free, no install.
Open in PathfinderGM →