Whipping Willow
Creature 4 — elemental, plant, wood
These tall, thin figures are too treelike to be dryads, yet too humanoid to be arboreals. Their blank faces and thin trunks bear only the slightest suggestion of humanoid features. Rather than hands, their long, branchlike arms eventually split into equally proportioned branchlike digits, which the willows use both to fight and swing through their native plane.
Source: rage-of-elements-bestiary
Perception +11
Skills athletics +12
Str
+2
Dex
+5
Con
+2
Int
+0
Wis
+1
Cha
+2
AC 20
Fort +10
Ref +8
Will +14
HP 75
Immunities bleed, paralyzed, poison, sleep
Weaknesses fire 5, axe-vulnerability 5
Speed 30 feet, climb 40 feet
Offense
Melee Whip +11, Damage 2d8+5 bludgeoning
Abilities
Grounded — When saving against an effect attempting to knock them Prone, a whipping willow achieves one degree of success better than what they rolled. Additionally, the willow doesn't fall prone on a critical failure to Trip an opponent.
Constrict — 2d4+5 bludgeoning, DC 21 Fortitude
Constrict
Strangling Vines — When a whipping willow hits a creature with their whip Strike, they can choose to Grab and begin strangling the creature. The target is suffocating and can't speak as long as it's strangled.
Unseating Sweep — The whipping willow attempts to Trip all creatures within a 15-foot cone, making a single Athletics check against all targets' Reflex DCs.
Run Whipping Willow in the encounter builder — free, no install.
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