Whisper Dragon (Young, Spellcaster)
Creature 7 — dragon, occult
Whisper dragons are keen collectors of rumors and secrets who spend centuries honing their information networks and relationships. They generally do so not out of an intent to hold the information over others or to use for their own machinations, but simply because the process of learning and gathering information is fulfilling. Their hoards are sparse compared to those of other dragons, as they hold their true treasures—secrets—in their minds.
Source: pathfinder-monster-core-2
Perception +15
Skills acrobatics +12, athletics +14, deception +13, diplomacy +15, intimidation +13, occultism +15, society +17, stealth +14
Str
+4
Dex
+2
Con
+3
Int
+3
Wis
+2
Cha
+3
AC 25
Fort +15
Ref +13
Will +18
HP 110
Immunities confused, paralyzed, sleep
Speed 40 feet, fly 140 feet
Offense
Melee Jaws +18, Damage 2d10+6 piercing
Melee Claw +18, Damage 2d8+6 slashing
Melee Tail +16, Damage 2d8+6 bludgeoning
Abilities
Telepathy 100 feet (aura, magical, mental) — Telepathy
+2 to Sense Motive —
Information Network — The dragon can attempt a Society check to Recall Knowledge in place of a check to Gather Information, recalling intelligence from prior informants.
+2 Status To All Saves Vs. Occult —
Diplomatic Solution (emotion, incapacitation, mental, occult) —
Distracting Whisper (mental, occult) —
Cogitation Breath (mental, occult) — The dragon unleashes a befuddling miasma, dealing 6d6 mental damage in a 30-foot type:cone (DC 25 Will save). A creature that fails its save is Stupefied 1 (Stupefied 2 on a critical failure) for 1 minute. The dragon can't use Cogitation Breath again for 1d4 rounds.
Steal Knowledge (concentrate, mental, occult) — The dragon plucks a fragment of knowledge from the mind of a creature within 60 feet, choosing a skill to affect. The creature must attempt a DC 23 Will save.
**Success** The creature is unaffected.
**Failure** For the next minute, the creature takes a –1 status penalty to checks using that skill, and the dragon gets a +1 status bonus to using that skill.
**Critical Failure** As failure, but the penalty is –2 and the bonus is +2.
Spells
Clairvoyance (At Will) (rank 4)
Suggestion (rank 4)
Clairaudience (At Will) (rank 3)
Hypercognition (rank 3)
Ring of Truth (rank 3)
Clear Mind (rank 2)
Embed Message (rank 2)
Humanoid Form (rank 2)
See the Unseen (rank 2)
Charm (rank 1)
Command (rank 1)
Daze (rank 1)
Daze (rank 1)
Detect Magic (rank 1)
Disguise Magic (rank 1)
Forbidding Ward (rank 1)
Message (rank 1)
Message (rank 1)
Mindlink (rank 1)
Telekinetic Hand (rank 1)
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