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Wight (BB)

Creature 3 — undead, unholy, wight

Pre-Remaster content. May include legacy alignment.

Wights are undead humanoids that lurk in burial grounds, catacombs, or other places of the dead.

Source: menace-under-otari-bestiary (Pre-Remaster)

Perception +10
Skills athletics +10, intimidation +9, stealth +8
Str
+4
Dex
+1
Con
+4
Int
+0
Wis
+3
Cha
+2
AC 18 Fort +11 Ref +6 Will +10
HP 40
Immunities poison, unconscious, bleed, void
Speed 25 feet

Offense

Melee Claw +12, Damage 1d6+6 slashing
Melee Dagger +12, Damage 1d4+6 piercing

Abilities

Final Spite — When the wight is reduced to 0 Hit Points, they can use their reaction to make a Strike before being destroyed. They don't gain any Hit Points from corrupting spite on this Strike.
Corrupting Spite (divine, void) — When the wight deals damage to a living creature with their claw or dagger Strike, the wight regains 2 healing Hit Points and the target must succeed at a DC 17 Fortitude save or take 2 damage that can't be healed. The wight can use corrupting spite multiple times, but a single creature can't take more than 8 unhealable damage. Each full night of rest heals 2 of the unhealable damage, and a full day of bed rest increases the recovery of the unhealable damage to 4.

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