Wight Commander
Creature 12 (rare) — undead, unholy, wight
Pre-Remaster content. May include legacy alignment.
When the beloved leader of a military unit is raised as a wight, sometimes the spirits of their comrades return with them, creating a gestalt being of impeccable tactical acumen. Wights are undead beings of spite who primarily stalk places related to death.
Source: book-of-the-dead-bestiary (Pre-Remaster)
Perception +22
Skills athletics +24, intimidation +25
Str
+6
Dex
+3
Con
+4
Int
+5
Wis
+3
Cha
+3
AC 32
Fort +24
Ref +19
Will +21
HP 220
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Speed 25 feet
Offense
Melee Longsword +27, Damage 2d8+14 slashing
Melee Claw +26, Damage 2d8+14 slashing
Abilities
+26 to Initiative —
Constant Spells — Constant Spells
Attack of Opportunity — Attack Of Opportunity
Final Spite (auditory, divine) —
Shield Block — Shield Block
Void Healing — Negative Healing
Coordinated Strike — The wight commander flanks with an ally as long as the target is within both their reaches, even if commander and ally aren't on opposite sides.
Drain Life (divine) — When the hunter wight damages a living creature using an unarmed attack or their bound weapon, they gain 12 temporary Hit Points, and the creature must succeed at a DC 29 Fortitude save or become Drained 1. Further damage dealt by the hunter wight's unarmed and bound weapon attacks increases the value of the drained condition by 1 on a failed save, to a maximum of drained 4.
Spawn Wight Soldier (divine) — A living humanoid killed by a wight commander's weapon or claw Strike rises as a wight of the commander's level or lower, most often a hunter wight or prowler wight, after 1d4 rounds. This spawn is under the command of the wight commander that killed them. They don't have drain life or spawn wight soldier and are Clumsy 2 for as long as they're a wight spawn. If the creator of the wight spawn dies, the wight spawn becomes a fully autonomous wight; they regain their free will, gain drain life and spawn wight soldier, and are no longer clumsy.
Tactical Direction (auditory) — Each wight ally in a 30-foot emanation gains the Attack of Opportunity reaction until the end of their next turn.
Spells
Tongues (Constant) (rank 5)
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