← Bestiary index

Wihsaak

Creature 6 — fiend, sahkil, unholy

ShadeSnareLANDAERIALfiendsahkilunholy

These gaunt and insectile sahkils torment their foes by focusing on a widespread fear of insects and creeping, crawling vermin. Unlike their more subtle cousins, wihsaaks don't lurk in the periphery and instead directly engage their targets, using their unnerving buzzing to disorient and terrify. When encountering multiple foes, wihsaaks attempt to spread fear to everyone before slashing at them with their devastating claws. Ages ago, when this cycle of the multiverse was still adolescent, a c

Source: pathfinder-monster-core-2

Perception +14; darkvision
Languages chthonian, diabolic, empyrean, requian; telepathy 100 feet
Skills acrobatics +13, deception +15, intimidation +15, stealth +15
Str
+4
Dex
+5
Con
+4
Int
+1
Wis
+2
Cha
+3
AC 24 Fort +14 Ref +15 Will +14
HP 105
Immunities fear-effects
Weaknesses holy 5
Speed 30 feet, fly 40 feet

Offense

Melee Claw (finesse, unarmed, unholy) +17, Damage 2d10+7 slashing plus 1d4 spirit

Abilities

Telepathy 100 feet (aura, magical, mental) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Easy to Call — A wihsaak's level is considered 2 lower for the purpose of being conjured by the Binding Circle ritual (and potentially other rituals, at the GM's discretion), but it is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success.
Swarmwalker — Swarms of animals and other unintelligent creatures instinctively leave a wihsaak alone. A wihsaak is immune to the damage from and effects of swarms with an Intelligence of –5.
Droning Distraction (auditory, divine, incapacitation, mental) — Success The creature is unaffected.

Failure The creature is Confused and Stupefied 1 for 1 round.

Critical Failure The creature is confused for 1 round and Stupefied 2 for 1 minute.
Skip Between (divine, teleportation) — The sahkil moves from the Universe to the Ethereal Plane or vice-versa. While in the Ethereal Plane, they're unable to affect anything in the Universe, and they cannot be seen by beings or abilities in the Universe, unless these have an ability that can gaze into the Ethereal Plane. While on the Material Plane the inverse is true for anything on the Ethereal Plane. A summoned sahkil can't use Skip Between.
Divine Innate Spells DC 23, attack +15
4th Suggestion
2nd Blur, See the Unseen, Vomit Swarm
1st Fear
Cantrips (4th) Detect Magic

WORKS WELL WITH

AnvilLAND / AERIALA durable frontline body keeps enemies engaged while the fiend phases in and out to harass safely.
CrasherLAND / AERIALA burst damage dealer finishes off a target left Confused and Stupefied.
SniperAERIALA ranged attacker keeps pressure up while the fiend is untargetable on the Ethereal Plane between strikes.

PUNISHES

✖ low Will✖ isolated targets✖ standing still
This creature can become untargetable on the Ethereal Plane, so avoid overcommitting single-target control effects that require sustained line of sight.
Works well with · Punishes · Pairing advice Unlock with Tactics

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core 2.

This stat block is Remaster content, used under the ORC License. Reserved Material and Product Identity remain the property of Paizo Inc.

Full licenses · Privacy · Terms · Walkthrough

Run Wihsaak in the encounter builder — free, no install.

Open in PathfinderGM →