Wild Hunt Hound
Creature 14 (rare) — fey, wild-hunt
Pre-Remaster content. May include legacy alignment.
Wild hunt hounds are intelligent hunters and expert trackers that take the lead against elusive prey. Left to their own devices, they seek out creatures that are notoriously difficult to track. They are always surrounded with green mist composed of fragments of the spirits of the wild hunt's victims, a mystic fog that forms itself into a spectral pack to fight at its side. Although some believe the wild hunt is nothing more than legend, the riders of the wild hunt are real. Countless members of
Source: kingmaker-bestiary (Pre-Remaster)
Perception +29
Skills acrobatics +24, athletics +29, stealth +26, survival +27
Str
+7
Dex
+4
Con
+5
Int
+1
Wis
+5
Cha
+4
AC 36
Fort +27
Ref +24
Will +25
HP 300
Weaknesses cold-iron 15
Speed 50 feet
Offense
Melee Jaws +29, Damage 3d10+11 piercing
Abilities
Greensight — The wild hunt hound ignores the Concealed condition from leaves and other foliage.
Planar Acclimation — The wild hunt hound treats the plane it is located on as its home plane.
Wild Hunt Link (aura, magical) — 500 feet. A wild hunt hound grants all other members of the wild hunt in the aura except wild hunt hounds the effects of its constant See the Unseen innate spell.
Constant Spells — Constant Spells
Instinctive Cooperation — The wild hunt hound automatically achieves a critical success on saving throws against effects created by other allied wild hunt creatures.
Wild Gaze (aura, fear, incapacitation, mental, primal, visual) — 30 feet. Those who meet the gaze of a wild hunt hound come face-to-face with the hunt's fearful power and find it difficult to act in the face of such a legendary legacy. When a creature ends its turn in the aura, it must succeed at a DC 31 Will save to resist becoming Slowed 1 (Slowed 2 on a critical failure). The wild hunt hound can deactivate or activate this aura by using a single action, which has the concentrate trait.
Focus Gaze (concentrate, fear, incapacitation, mental, primal, visual) — The wild hunt hound fixes its glare at a creature it can see within 30 feet. The target must immediately attempt a Will save against the wild hunt hound's wild gaze. If the creature was already slowed by the wild gaze before attempting its save, a failed save causes it to be Paralyzed for 1 round. After attempting its save, the creature is temporarily immune to Focus Gaze from any wild hunt until the start of the wild hunt hound's next turn.
Summon Pack (aura, primal) — Frequency once per day
Effect With a howl, the wild hunt hound summons a fog that manifests into several misty hounds. These foggy hounds shift and race and howl in a 20-foot aura as long as the wild hunt hound Sustains the effect. While the hounds seem to be made of fog, their teeth are very real, and any creature that ends its turn in this aura takes 6d6 piercing damage from numerous bites (DC 31 Reflex).
Knockdown — Knockdown
Spells
Stone Tell (rank 6)
Speak with Plants (Constant) (rank 4)
Locate (rank 3)
Dispel Magic (rank 2)
See Invisibility (Constant) (rank 2)
Speak with Animals (Constant) (rank 2)
Detect Magic (rank 1)
Know Direction (rank 1)
Mage Hand (rank 1)
Run Wild Hunt Hound in the encounter builder — free, no install.
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