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Will-o'-Wisp

Creature 6 — aberration, air

ShadeAERIALaberrationairelectricity

Malevolent balls of colored light, will-o'-wisps haunt lonely marshes and forests, where they lure unsuspecting travelers into danger. Will-o'-wisps can vary the color and illumination they shed, and delight in mimicking bobbing lanterns or distant fires to draw lost or disoriented travelers off of safe trails. They can extinguish their illumination entirely to become Invisible, and they enjoy doing so once their victims are wholly lost and have realized that the bobbing light in the distance is

Source: pathfinder-monster-core

Perception +16; darkvision
Languages aklo, common
Skills acrobatics +18, deception +12, intimidation +12, stealth +16
Str
-5
Dex
+6
Con
+0
Int
+2
Wis
+4
Cha
+2
AC 27 Fort +10 Ref +16 Will +14
HP 50
Speed 0 feet, fly 50 feet

Offense

Melee Shock (electricity, magical) +17, Damage 2d8+4 electricity

Abilities

Glow (aura, light) — 20 feet.

A will-o'-wisp is itself naturally invisible, but glows with a colored light, casting bright light in the aura and making it visible.
Magic Immunity — A will-o'-wisp is immune to all spells except Force Barrage, Quandary, and Revealing Light.
Feed on Fear (concentrate) — Frequency once per round

Requirements An enemy within 15 feet is under a fear effect or Dying

Effect The will-o'-wisp feeds on the creature's terror. It regains 2d4 healing Hit Points, and if it has Gone Dark, its glow reignites.
Go Dark (concentrate) — The will-o'-wisp extinguishes its glow, becoming Invisible. It can end this effect with another use of this action. If it uses its shock attack while invisible, the arc of electricity lets any observer determine its location, making the will-o'-wisp only Hidden to all observers until it moves.

WORKS WELL WITH

SnareAERIALA controller that induces fear feeds the wisp's healing while also pinning targets who wander from the group.
SniperAERIALA ranged striker forces the party to spread out searching for threats, letting the invisible wisp ambush isolated stragglers.
CrasherAERIALA melee brute draws the party's attention downward while the wisp lurks unseen above to pick off the weakened.

PUNISHES

✖ low Perception✖ fear vulnerability✖ isolated targets
Avoid pairing with another stealth-reliant ambusher; the party only needs to solve one hidden-threat puzzle.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core.

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