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Winter Hag

Creature 7 — cold, hag, humanoid

Winter hags are as icy in demeanor as their name implies. Devoid of any trace of mortal warmth, they see emotion as a weakness and despise displays of it in any form. They demand the same from their wards and thralls, for despite their avowed uncaring nature, winter hags still seek out companionship, beckoning those left bitter by the world or drawn to stark and frigid beauty. Magical alterations and the occasional punishment soon turn these unfortunates into perfect vassals for the winter hag's

Source: pathfinder-monster-core-2

Perception +16
Skills athletics +13, deception +17, diplomacy +15, occultism +15, survival +14
Str
+4
Dex
+2
Con
+3
Int
+4
Wis
+3
Cha
+6
AC 24 Fort +14 Ref +13 Will +16
HP 145
Immunities cold, emotion
Weaknesses cold-iron 5, fire 5
Speed 25 feet, climb 25 feet

Offense

Melee Ice Staff +17, Damage 2d4+7 bludgeoning plus 1d6 cold
Melee Claw +16, Damage 2d6+7 slashing plus 1d6 cold

Abilities

Coven (mental, occult) — A winter hag adds Howling Blizzard, Rewrite Memory, and Wall of Ice to their coven's spells Coven
Snow Vision — Snow doesn't impair a winter hag's vision; she ignores Concealment from snowfall.
Constant Spells — Constant Spells
Thaw the Heart — If the hag observes a creature succeed at a Performance check with a result equal to or greater than 26, the hag becomes Slowed 1 and loses their immunity to emotion effects for 1 hour.
Change Shape (concentrate, occult, polymorph) — The winter hag can take on the appearance of any Medium humanoid woman. This doesn't change their Speed or their attack and damage bonuses with their Strikes, but it might change the damage type their Strikes deal (typically to bludgeoning). Change Shape
Curse of the Frozen Heart (curse) — Saving Throw DC 25 Will Stage 1 3d6 cold damage (1 day) Stage 2 the target has resistance 5 to cold (1 day) Stage 3 the target has resistance 10 to cold and treats no one as an ally (1 day) Stage 4 the target is immune to cold, treats no one as an ally, and is unfriendly to all creatures it wasn't hostile to (1 day) Stage 5 target becomes immune to cold and emotion effects, ceases to age, and is permanently dominated by the hag—if the hag is dead, the target remains at stage 4
Ice Climb — A winter hag can Climb at the listed Speed, but only on ice. She ignores difficult terrain from ice and snow, and she doesn't risk falling when crossing ice.
Kiss of Rime (cold, occult) — Frequency once per hour Effect A shard of magic ice embeds itself within the flesh of a creature within 30 feet. The creature must save against the curse of the frozen heart.

Spells

Control Weather (DC 23) (rank 8)
Cursed Metamorphosis (rank 6)
Howling Blizzard (rank 5)
Illusory Scene (rank 5)
Scouting Eye (rank 5)
Wall of Ice (rank 5)
Clairvoyance (rank 4)
Ice Storm (rank 4)
Rewrite Memory (rank 4)
Rewrite Memory (rank 4)
Talking Corpse (rank 4)
Clairaudience (rank 3)
Dream Message (rank 3)
Enthrall (rank 3)
Paralyze (rank 3)
Augury (rank 2)
Environmental Endurance (At Will) (rank 2)
See the Unseen (Constant) (rank 2)
Charm (rank 1)
Charm (rank 1)
Frostbite (rank 1)
Illusory Disguise (rank 1)

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