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Witchfire Warden

Creature 9 (uncommon) — incorporeal, spirit, undead, unholy

Pre-Remaster content. May include legacy alignment.

Manifesting as a sinuous form wreathed in sickly green flames, this incorporeal undead forms when a powerful hag or witch dies in agony or rage. The body at the center of the flames usually resembles the witch's idealized self-image, regardless of their age and appearance at the time of their death. A witchfire often resides in a bog or swamp, which slowly blackens and decays around them. These regions are often plagued by will-o'-wisps, which seem to have an uncanny relationship with the resid

Source: abomination-vaults-bestiary (Pre-Remaster)

Perception +18
Skills acrobatics +17, deception +19, intimidation +21, occultism +18, stealth +19
Str
-5
Dex
+6
Con
+0
Int
+3
Wis
+3
Cha
+6
AC 28 Fort +15 Ref +21 Will +18
HP 125
Immunities bleed, death-effects, disease, fire, paralyzed, poison, precision, unconscious
Resistances all-damage (except force, ghost-touch, vitality) 10
Speed 0 feet, fly 40 feet

Offense

Melee Witchflame Caress +21, Damage 3d6 fire plus 3d6 void
Ranged Witchflame Bolt +21, Damage 2d6 fire plus 2d6 void

Abilities

Coven (mental, occult) — The witchfire adds Nightmare, Phantasmal Killer, Phantasmal Calamity, and Summon Entity to their coven's spells. A coven can contain one or more witchfires, but it must also include at least one living creature capable of forming a coven; three witchfires cannot form a coven. Coven
Opportune Witchflame
Rejuvenation (divine) — When the witchfire warden is destroyed, and as long as any creatures remain in stasis in this room, she reforms in 1d4 days at the soot-blackened pillar, fully healed.
Void Healing — Negative Healing
Witchflame (curse, fire, occult) — Any creature that takes void damage from a witchfire's Strike must attempt a DC 26 Will save. **Critical Success** The creature is unaffected and is temporarily immune to witchflame for 1 hour. **Success** The creature appears to catch fire with sickly green flames. These flames deal no damage on their own, but as long as the flames burn, the creature can't be Concealed (Invisible creatures are Concealed rather than being Undetected) and gains weakness 5 to fire for 1 round. **Failure** As success, but the effect is permanent until removed. **Critical Failure** As failure, but the creature gains weakness 10 to fire.
Witchflame Kindling (fire, occult) — The witchfire can't use Witchflame Kindling for 1d4 rounds.

Spells

Control Weather (rank 8)
Baleful Polymorph (rank 6)
Phantasmal Calamity (rank 6)
Crushing Despair (rank 5)
Illusory Scene (rank 5)
Prying Eye (rank 5)
Summon Entity (rank 5)
Summon Entity (Will-o'-Wisp Only) (rank 5)
Clairvoyance (rank 4)
Nightmare (rank 4)
Phantasmal Killer (rank 4)
Phantasmal Killer (rank 4)
Talking Corpse (rank 4)
Clairaudience (rank 3)
Dream Message (rank 3)
Augury (rank 2)
Invisibility (rank 2)
Charm (rank 1)
Dancing Lights (rank 1)
Ghost Sound (rank 1)
Illusory Disguise (rank 1)
Illusory Disguise (At Will) (rank 1)
Phantom Pain (rank 1)

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