Witchwarg
Creature 5 — beast, cold
Witchwargs are related to wargs, but are larger, smarter, and far more dangerous. They are capable of exhaling plumes of freezing breath. When they deign to serve others, they usually reserve this privilege for more dangerous creatures, such as the winter witches of Irrisen. The warg is an intelligent and malevolent wolf that dwells among goblins, hobgoblins, orcs, and violent humanoids.
Source: pathfinder-monster-core
Perception +14
Skills acrobatics +13, athletics +13, deception +11, intimidation +11, stealth +13, survival +12
Str
+6
Dex
+4
Con
+4
Int
+2
Wis
+3
Cha
+2
AC 23
Fort +13
Ref +15
Will +10
HP 70
Immunities cold
Weaknesses fire 5
Speed 40 feet
Offense
Melee Jaws +15, Damage 1d10+6 piercing plus 1d6 cold
Abilities
Avenging Bite —
Buck — DC 21 Reflex
Buck
Pack Attack — The witchwarg's Strikes deal 1d6 extra damage to creatures within the reach of at least two of the witchwarg's allies.
Winter Breath (cold, primal) — The witchwarg breathes a cloud of frost in a 15-foot cone that deals 5d8 cold damage (DC 23 Reflex save).
The witchwarg can't use Winter Breath again for 1d4 rounds.
Knockdown — Knockdown
Run Witchwarg in the encounter builder — free, no install.
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