Withered
Creature 5 — undead, unholy, zombie
Pre-Remaster content. May include legacy alignment.
If a husk zombie survives for several years, their body continues to dry out, their flesh hardens, and their eyes turn into pale, glowing orbs set deep into otherwise empty sockets. Known as the withered, these zombies are cunning, capable of forming complex plans and even setting traps utilizing their less-intelligent brethren to lure the unsuspecting into deadly ambushes. Simple to create and varied in purpose, these shambling undead are often used for their strength and endless stamina to co
Source: book-of-the-dead-bestiary (Pre-Remaster)
Perception +11
Skills athletics +14, deception +9, intimidation +9, stealth +13
Str
+5
Dex
+4
Con
+4
Int
+0
Wis
+2
Cha
+0
AC 22
Fort +11
Ref +13
Will +9
HP 80
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Weaknesses vitality 5
Speed 35 feet
Offense
Melee Shortsword +14, Damage 1d6+9 piercing
Melee Dagger +14, Damage 1d4+9 piercing
Melee Fist +14, Damage 1d8+7 bludgeoning
Ranged Dagger +13, Damage 1d4+9 piercing
Abilities
Slow — A withered is permanently Slowed 1 and can't use reactions.
Void Healing — Negative Healing
Sneak Attack — The withered zombie deals an additional 2d6 precision damage to Off-Guard creatures.
Sudden Surge — The withered can't use Sudden Surge for 1d4 rounds.
Run Withered in the encounter builder — free, no install.
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