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Wizard Sponge (Toxic Lair)

Creature 5 — fungus, mindless, swarm

Pre-Remaster content. May include legacy alignment.

If this variety is eaten, it deals 1d6 persistent poison. This strange type of fungus colony takes its name from its initial purpose: the wizard who first developed it sought a means to keep her tower clean from residue both mundane and magical. Wizard sponge does just that, dutifully cleaning its vicinity by devouring dust, organic debris, and even the decaying bodies of fallen creatures. Its designer intentionally crafted the fungus to not merely resist but be healed by fire, intended as an a

Source: pathfinder-bestiary-3 (Pre-Remaster)

Perception +10
Skills athletics +12, stealth +13
Str
+3
Dex
+4
Con
+5
Int
-5
Wis
+1
Cha
-3
AC 20 Fort +14 Ref +13 Will +8
HP 65
Immunities critical-hits, fire, precision, visual
Resistances piercing 5, slashing 5
Weaknesses area-damage 5, splash-damage 5
Speed 20 feet, climb 20 feet

Abilities

Tremorsense 60 feet — Tremorsense
Fire Healing — Anytime a wizard sponge would take fire damage, it instead regains 1d8 healing Hit Points (regardless of the amount of damage the fire effect would have caused).
Suction — Wizard sponges can climb on ceilings and other inverted surfaces.
Swarming Slither — The wizard sponge slithers over each creature in its space, dealing 2d10 acid plus 1d10 poison{2d10 acid damage and 1d10 poison damage} (DC 20 Reflex save). A creature that critically fails is Sickened 1.
Weak Acid — Wizard sponge acid damages only organic material—not metal, stone, or other inorganic substances.

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