Wolverine
Creature 2 — animal
Pre-Remaster content. May include legacy alignment.
Wolverines resemble small bears, to which they are related. Stocky and muscular with long claws, wolverines are about 3 feet in length and weigh approximately 40 pounds. They have a thick fur coat that protects them from the cold temperatures of the forests and frozen tundras where they reside.
Source: pathfinder-bestiary-2 (Pre-Remaster)
Perception +8
Skills athletics +7, stealth +7
Str
+3
Dex
+3
Con
+3
Int
-4
Wis
+0
Cha
-2
AC 18
Fort +9
Ref +7
Will +6
HP 34
Speed 25 feet, burrow 10 feet, climb 10 feet
Offense
Melee Jaws +11, Damage 1d8+5 piercing
Melee Claw +11, Damage 1d6+5 slashing
Abilities
Pounce — The wolverine Strides and makes a Strike at the end of that movement. If the wolverine begins this action Hidden, it remains hidden until after the attack.
Rend — Claw
Rend
Wolverine Rage (concentrate, emotion, mental) — The wolverine enters a state of pure rage that lasts either for 1 minute, until there are no enemies it can perceive, or until it falls Unconscious, whichever comes first. While raging, the wolverine has AC 17, its jaws Strike deals 1d8+7 damage, and its claw Strike deals 1d6+7 damage. While raging, the wolverine can't use actions that have the concentrate trait, except for Seek. After it's stopped raging, a wolverine can't use Wolverine Rage again for 1 minute.
Run Wolverine in the encounter builder — free, no install.
Open in PathfinderGM →