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Wood Giant

Creature 6 — giant, humanoid

Pre-Remaster content. May include legacy alignment.

Wood giants are the denizens and protectors of the deepest, most primeval forests in the world. They dedicate their entire lives to the preservation of nature-a role that they believe nature itself has selected them to carry out. Wood giants are patient and kind to those who show respect and care for wild places. Although most wood giants consider civilization as simply another part of the world, they value places untouched by permanent structures and dense humanoid settlements. Wood giants hav

Source: pathfinder-bestiary-2 (Pre-Remaster)

Perception +15
Skills acrobatics +13, athletics +15, nature +14, stealth +13, survival +13
Str
+5
Dex
+5
Con
+4
Int
+2
Wis
+3
Cha
+1
AC 24 Fort +17 Ref +14 Will +13
HP 120
Speed 35 feet

Offense

Melee Shortsword +17, Damage 1d8+11 piercing
Melee Fist +17, Damage 1d6+11 bludgeoning
Ranged Composite Longbow +18, Damage 1d8+8 piercing
Ranged Rock +17, Damage 2d6+11 bludgeoning

Abilities

Constant Spells — Constant Spells
Catch Rock — Catch Rock
Piercing Shot — The wood giant shoots an arrow at a target so that it glances off the first target to strike another target behind the first one. The wood giant chooses two targets in a direct line, one of which must be giving lesser cover to the other, then makes a single ranged Strike with its longbow against both targets. This attack ignores the lesser cover the first target provides to the second. The wood giant rolls damage only once, and applies it to each creature it hits. Piercing Shot counts as two attacks for the wood giant's multiple attack penalty.
Throw Rock — Throw Rock

Spells

Speak with Plants (rank 4)
Earthbind (rank 3)
Entangle (rank 2)
Pass Without Trace (Constant) (rank 2)
Speak with Animals (Constant) (rank 2)
Tree Shape (rank 2)

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