Wood Giant
Creature 6 — giant, humanoid
Pre-Remaster content. May include legacy alignment.
AnvilSniperLANDgiant
Wood giants are the denizens and protectors of the deepest, most primeval forests in the world. They dedicate their entire lives to the preservation of nature-a role that they believe nature itself has selected them to carry out. Wood giants are patient and kind to those who show respect and care for wild places. Although most wood giants consider civilization as simply another part of the world, they value places untouched by permanent structures and dense humanoid settlements. Wood giants hav
Source: pathfinder-bestiary-2 (Pre-Remaster)
Perception +15; low-light-vision
Languages common, fey, jotun; speak with animals
Skills acrobatics +13, athletics +15, Forest Lore +14, nature +14, stealth +13 (+15 in forests), survival +13
Str
+5
Dex
+5
Con
+4
Int
+2
Wis
+3
Cha
+1
Items +1 Composite Longbow, Hide
AC 24
Fort +17
Ref +14
Will +13
HP 120
Speed 35 feet
Offense
Melee Shortsword (agile, reach-10, versatile-s) +17, Damage 1d8+11 piercing
Melee Fist (agile, reach-10, unarmed) +17, Damage 1d6+11 bludgeoning
Ranged Composite Longbow (deadly-d10, reload-0, volley-30) +18, range increment 100 feet, Damage 1d8+8 piercing
Ranged Rock (brutal) +17, range increment 120 feet, Damage 2d6+11 bludgeoning
Abilities
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Catch Rock —
Piercing Shot — The wood giant shoots an arrow at a target so that it glances off the first target to strike another target behind the first one. The wood giant chooses two targets in a direct line, one of which must be giving lesser cover to the other, then makes a single ranged Strike with its longbow against both targets. This attack ignores the lesser cover the first target provides to the second. The wood giant rolls damage only once, and applies it to each creature it hits. Piercing Shot counts as two attacks for the wood giant's multiple attack penalty.
Throw Rock — The monster picks up a rock within reach or retrieves a stowed rock and throws it, making a ranged Strike.
Primal Innate Spells DC 23, attack +15
4th Speak with Plants
3rd Earthbind
2nd Entangle, Pass Without Trace (Constant), Speak with Animals (Constant), Tree Shape
WORKS WELL WITH
SnareLANDA controller that pins fleeing targets in place lets this reach-armed bruiser close the distance before its foes can reposition.
FlankerLANDA mobile striker can slip past while the reach threat and heavy AC keep the frontline's attention fixed on the bigger target.
WeaverLANDA ranged caster can keep casting while this durable bruiser absorbs melee pressure and threatens anyone who tries to close on the caster instead.
PUNISHES
✖ clumping✖ ranged reliance✖ backline exposure
Avoid stacking with another heavy melee Anvil; a second frontline body crowds the same space without adding distinct pressure.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Wood Giant in the encounter builder — free, no install.
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