Wood Golem
Creature 6 (uncommon) — construct, golem, mindless
Pre-Remaster content. May include legacy alignment.
AnvilSniperLANDconstructgolem
Wood golems are often given vaguely humanoid shapes, almost as if cobbled together from scraps of firewood and discarded burls. It's less common for wood golems to have artistic embellishments such as engraved patterns, or to be carved in the shapes of different types of creatures to meet the tastes of their owners. While wealthy patrons have been known to commission wood golems to be painstakingly carved to resemble themselves or their ancestors, to serve dual purposes of protection and ego bol
Source: pathfinder-bestiary-2 (Pre-Remaster)
Perception +12; darkvision
Skills athletics +17
Str
+5
Dex
+4
Con
+3
Int
-5
Wis
+0
Cha
-5
AC 23
Fort +15
Ref +16
Will +12
HP 95
Immunities magic, mental
Resistances physical (except adamantine) 5
Speed 25 feet
Offense
Melee Fist (magical, unarmed) +17, Damage 2d8+8 bludgeoning
Ranged Splinter (magical) +16, range increment 30 feet, Damage 2d4+8 piercing
Abilities
Golem Antimagic — Harmed by fire (4d8 untyped, 2d6 untyped from areas or persistent damage); healed by plant (area 2d6 healing HP); slowed by earth
A golem is immune to spells and magical abilities other than its own, but each type of golem is affected by a few types of magic in special ways. These exceptions are listed in shortened form in the golem's stat block, with the full rules appearing here. If an entry lists multiple types (such as "cold and water"), either type of spell can affect the golem.
Harmed By Any magic of this type that targets the golem causes it to take the listed amount of damage (this damage has no type) instead of the usual effect. If the golem starts its turn in an area of magic of this type or is affected by a persistent effect of the appropriate type, it takes the damage listed in the parenthetical.
Healed By Any magic of this type that targets the golem makes the golem lose the slowed condition and gain HP equal to half the damage the spell would have dealt. If the golem starts its turn in an area of this type of magic, it gains the HP listed in the parenthetical.
Slowed By Any magic of this type that targets the golem causes it to be Slowed 1 for 2d6 rounds instead of the usual effect. If the golem starts its turn in an area of this type of magic, it's slowed 1 for that round.
Vulnerable To Each golem is vulnerable to one or more specific spells, with the effects described in its stat block.
A golem is immune to spells and magical abilities other than its own, but each type of golem is affected by a few types of magic in special ways. These exceptions are listed in shortened form in the golem's stat block, with the full rules appearing here. If an entry lists multiple types (such as "cold and water"), either type of spell can affect the golem.
Harmed By Any magic of this type that targets the golem causes it to take the listed amount of damage (this damage has no type) instead of the usual effect. If the golem starts its turn in an area of magic of this type or is affected by a persistent effect of the appropriate type, it takes the damage listed in the parenthetical.
Healed By Any magic of this type that targets the golem makes the golem lose the slowed condition and gain HP equal to half the damage the spell would have dealt. If the golem starts its turn in an area of this type of magic, it gains the HP listed in the parenthetical.
Slowed By Any magic of this type that targets the golem causes it to be Slowed 1 for 2d6 rounds instead of the usual effect. If the golem starts its turn in an area of this type of magic, it's slowed 1 for that round.
Vulnerable To Each golem is vulnerable to one or more specific spells, with the effects described in its stat block.
Splinter (arcane) —
Vulnerable to Shape Wood — A wood golem targeted by Shape Wood takes 2d8 untyped damage per spell rank, with a basic Fortitude save against the caster's spell DC.
On a critical failure, the golem is also Immobilized for 1d4 rounds.
On a critical failure, the golem is also Immobilized for 1d4 rounds.
Splinter Volley (arcane) — The wood golem makes up to four splinter Strikes, each against a different target.
These attacks count toward the wood golem's multiple attack penalty, but the multiple attack penalty doesn't increase until after the wood golem makes all of its attacks.
These attacks count toward the wood golem's multiple attack penalty, but the multiple attack penalty doesn't increase until after the wood golem makes all of its attacks.
WORKS WELL WITH
SnareLANDA controller that clusters or immobilizes targets turns this construct's multi-target volley into reliable pressure instead of scattered chip damage.
FlankerLANDA mobile striker can finish off targets this construct's relentless resistant frontline has already worn down.
MenderLANDA healer can keep the rest of the party standing while the magic-immune construct soaks spellcasting punishment that would otherwise fall on squishier allies.
PUNISHES
✖ spell reliance✖ melee reliance✖ dispersed positioning
Avoid pairing with another heavy Anvil; a second immovable frontline wastes action economy without adding new threats.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Wood Golem in the encounter builder — free, no install.
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