Wood Wisp
Creature 0 — elemental, plant, wood
Like other wisps, wood wisps roam their plane and attune to other wisps, wandering with them in symphonies. Because of their willingness to bond, wood wisps appear outside their home plane more than other wood elementals, though they're still relatively rare compared to other wisps. Wood wisps resemble coconuts trailed by thick nests of branches that cover and conceal even deeper webs of thorny vines. They are, unfortunately, both unaware of the pain these thorns can cause fleshy creatures and
Source: rage-of-elements-bestiary
Perception +6
Skills athletics +7, stealth +6
Str
+3
Dex
+1
Con
+2
Int
+0
Wis
+3
Cha
+0
AC 16
Fort +5
Ref +2
Will +8
HP 20
Immunities bleed, paralyzed, poison, sleep
Weaknesses axe-vulnerability 2, fire 2
Speed 0 feet, climb 40 feet, fly 20 feet
Offense
Melee Thorny Vine +5, Damage 1 piercing plus 1d4 bludgeoning
Abilities
Accord Essence (plant) — A wisp that uses this reaction is permanently destroyed and can be restored only by a Wish ritual or similarly powerful effect. If an ability would prevent the wisp's destruction (for instance, if the wisp is summoned and would merely be dismissed), Accord Essence has no effect.
Resonance (aura, plant, wood) — 30 feet. All wisps vibrate at a frequency attuned to their element, resonating with and empowering all creatures and effects sharing that trait. A creature in the area gains a +1 status bonus to attack and damage rolls for effects with the plant or wood trait; a creature with the elemental trait and either plant trait or wood trait gains this bonus to all attack and damage rolls. For wood wisps, this bonus also applies to nonmagical wooden weapons, such as staves and clubs.
In Concert — When a wood wisp rolls a critical failure on a check to Aid, they get a failure instead, and when they roll a success, they get a critical success instead.
Run Wood Wisp in the encounter builder — free, no install.
Open in PathfinderGM →