Woodland Scouts
Creature 8 — elf, humanoid, troop
Elves of the forest or jungle take advantage of the terrain, operating in units that seemingly appear from the trees themselves. Elves' long lives give them centuries to delve into studies, artistry, or exploration.
Source: pathfinder-npc-core
Perception +18
Skills acrobatics +16, athletics +15, medicine +14, nature +16, stealth +18, survival +16
Str
+3
Dex
+4
Con
+0
Int
+1
Wis
+4
Cha
+2
AC 27
Fort +12
Ref +18
Will +16
HP 120
Weaknesses area-damage 8, splash-damage 8
Speed 30 feet
Abilities
Troop Defenses — Thresholds 80 (3 segments), 40 (2 segments)
Troop Defenses
Troop Movement — Whenever a troop moves, you move one of its segments and the other segments follow behind it. At the end of the movement, you can group the other segments adjacent to the one you moved as you see fit, provided none of them moves farther than the moving segment. If you choose not to move the troop any distance, you can instead reshape the position of all the segments as long as one stays in place.
Among the Trees —
Forest Passage — Woodland scouts ignore any difficult terrain caused by plants and fungi, such as bushes, vines, and undergrowth.
Longbow Barrage — The scouts draw or reload their longbows, then send forth a flurry of arrows. This barrage is a 10-foot type:burst within 100 feet that deals 3d8 piercing damage with a DC 24 Reflex save. If the scouts are Hidden or undetected, this deals an additional 2d6 precision damage. When the troop is reduced to 2 or fewer segments, this area decreases to a 5-foot type:burst.
Stealthy Formation — If the scouts become Hidden or Undetected, they remain so until they take a hostile action.
Thicket of Blades — 1 to 3
Frequency once per round
Effect The scouts engage in a coordinated melee attack against each enemy in a 5-foot type:emanation, with a DC 24 Reflex save. The damage depends on the number of actions.
1 1d8+3 slashing damage
2 2d8+6 slashing damage
3 3d8+9 slashing damage
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