Woolly Rhinoceros
Creature 6 — animal
Even bulkier than their non-woolly cousins, these rhinoceroses have a shaggy pelt of long, thick fur and a huge, crescent-shaped horn. Woolly rhinos inhabit areas of arid tundra and cold steppes, spending much of their day grazing for sustenance. This hefty animal is easily recognizable by the distinctive upward-thrusting horn on its snout. Rhinoceroses are herbivorous and, in spite of their hulking size, can run at considerable speed. While rhinos have good hearing and a keen sense of smell, t
Source: pathfinder-monster-core
Perception +11
Skills athletics +16, survival +13
Str
+6
Dex
+1
Con
+5
Int
-4
Wis
+3
Cha
-1
AC 25
Fort +17
Ref +11
Will +15
HP 100
Speed 35 feet
Offense
Melee Horn +16, Damage 2d12+6 piercing
Melee Foot +16, Damage 2d8+6 bludgeoning
Abilities
+2 Status to All Saves vs. Cold —
Cold Adaptation — The woolly rhinoceros treats environmental cold effects as if they were one step less extreme.
Ferocity — Ferocity
Rhinoceros Charge — The woolly rhinoceros Strides twice, then makes a horn Strike. As long as the woolly rhinoceros moved at least 20 feet, the Strike's damage increases to 3d12+6 piercing damage. A Medium or smaller creature struck by this attack must succeed at a DC 24 Reflex save or be automatically Shoved back 5 feet and knocked Prone by the force of the blow.
Trample — Medium or smaller, foot, DC 21 Reflex
Trample
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