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World Ender

Creature 16 (rare) — human, humanoid

Unlike most villains, world enders are unburdened by nuance. Their ultimate goal is simple, if lofty: destroy the world and everyone in it. Villains pursue selfish and cruel goals, trampling over anyone in their way.

Source: pathfinder-npc-core

Perception +25
Skills intimidation +28, nature +27, religion +25, society +27
Str
+4
Dex
+3
Con
+7
Int
+7
Wis
+3
Cha
+2
AC 36 Fort +30 Ref +26 Will +28
HP 275
Resistances fire 15
Speed 25 feet

Offense

Melee Fist +27, Damage 1d4+10 bludgeoning plus 3d6 fire
Melee Staff of Fire +28, Damage 2d4+10 bludgeoning plus 3d6 fire

Abilities

Unyielding Purpose
Monologue (concentrate) — Frequency once per round Effect Throughout combat, the world ender ceaselessly expounds upon the righteous reasons for their destructive aims and the futility of their enemies' efforts to stop them. They gain a +1 status bonus to Will saves and a +2 status bonus to damage rolls with their spells. Each time they take this action again, the bonuses increase by 1 and 2, respectively. The monologue ends (and the bonuses are lost) if the world ender becomes unable to act or speak, or if they end their turn without having taken this action.
Overwhelming Energy (spellshape) — If the next action the world ender uses is to Cast a Spell, the spell ignores 20 resistance to energy damage. This applies to all damage the spell deals, including persistent damage and damage caused by an ongoing effect of the spell. A creature's immunities are unaffected.

Spells

Desiccate (rank 8)
Punishing Winds (rank 8)
Fiery Body (rank 7)
Sunburst (rank 7)
Volcanic Eruption (rank 7)
Chain Lightning (rank 6)
Magic Passage (rank 5)
Wall of Stone (rank 5)
Fly (rank 4)
Unfettered Movement (rank 4)
Wall of Fire (rank 4)
Earthbind (rank 3)
Fireball (rank 3)
Haste (rank 3)
Slow (rank 3)
Blazing Bolt (rank 2)
Darkvision (rank 2)
Enlarge (rank 2)
Floating Flame (rank 2)
Revealing Light (rank 2)
Water Walk (rank 2)
Air Bubble (rank 1)
Caustic Blast (rank 1)
Electric Arc (rank 1)
Fleet Step (rank 1)
Gentle Landing (rank 1)
Gouging Claw (rank 1)
Gust of Wind (rank 1)
Ignition (rank 1)
Light (rank 1)

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