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Wraith

Creature 6 — incorporeal, undead, unholy, wraith

SnareCrasherAERIALundeadunholy

Wraiths are malevolent undead who drain life and shun light. Their shadowy forms are covered by insubstantial robes that they wear like a badge of office and marked with peering eyes that reflect their judgment of the living. A wraith can be created by foul magic or direct exposure to the Void, but more often they are the result of death on a tragic scale. When a tragedy is too great for even reality to witness, a temporary manifestation of the Void can leave behind countless wraiths in a horde

Source: pathfinder-monster-core

Perception +14; darkvision, lifesense 60 feet
Languages common, necril
Skills acrobatics +12, diplomacy +13, intimidation +15, stealth +16
Str
-5
Dex
+4
Con
+0
Int
+2
Wis
+2
Cha
+5
AC 24 Fort +8 Ref +14 Will +14
HP 80 (void healing)
Immunities death-effects, disease, paralyzed, poison, precision, unconscious, bleed
Speed 0 feet, fly 40 feet

Offense

Melee Wraith Touch (agile, divine, finesse, void) +17, Damage 3d8 void

Abilities

Lifesense 60 feet — Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the vitality energy animating living creatures and the void energy animating undead creatures, much as sight distinguishes colors.
Sunlight Powerlessness — While in sunlight, a wraith is Blinded and Slowed 2.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Grip of Fear (emotion, fear, mental, nonlethal) — The wraith reaches into an adjacent creature's chest, gripping their heart. The target takes 6d6 mental damage with a DC 24 Will save. On a critical failure, the creature is also Paralyzed until the start of the wraith's next turn.
Robes of Welcome (divine, void) — Frequency once per round

Effect The wraith wraps its robes around an adjacent living creature, exposing it to void's embrace. If any creature is cursed by the wraith's void's embrace, the wraith can't impose void's embrace on another creature.
Void's Embrace (curse, death, divine, void) — If the victim succeeds at a saving throw against this curse while in sunlight, the curse ends. While you have this curse, you bypass the resistance of the wraith that cursed you.

Saving Throw DC 24 Will
Stage 1 the victim is Dazzled in any light (1 hour)

Stage 2 the victim gains lifesense 30 feet but is Blinded in any light (1 hour)

Stage 3 as stage 2, but the creature also has Void Healing (1 hour)

Stage 4 the victim becomes Unconscious and can't awaken (1 day)

Stage 5 the creature dies and becomes a wraith, its body crumbling to ash

WORKS WELL WITH

AnvilAERIALA durable frontline body occupies space near the wraith while it works over a single target's Will save.
SniperAERIALA ranged attacker can finish off a target left Paralyzed after a critical failure against the fear effect.
FlankerAERIALA mobile striker exploits the Off-Guard opening while a target is paralyzed or reeling from the mental damage.

PUNISHES

✖ low Will✖ isolated targets✖ standing still
This creature has no land Speed, so ground-locked allies cannot easily stay adjacent to it away from open air.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core.

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