Xae
Creature 11 (unique) — ghost, incorporeal, spirit, undead
Pre-Remaster content. May include legacy alignment.
Source: kingmaker-bestiary (Pre-Remaster)
Perception +19
Skills nature +21, occultism +22, stealth +22
Str
-5
Dex
+3
Con
+2
Int
+5
Wis
+2
Cha
+4
AC 28
Fort +19
Ref +20
Will +19
HP 150
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage (except force, ghost-touch, vitality) 10
Speed 0 feet, fly 25 feet
Offense
Melee Ghostly Hand +21, Damage 2d10+12 void
Abilities
Site Bound — A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.
Rejuvenation (divine) — When a ghost is destroyed, it re-forms after 2d4 days within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.
Void Healing — Negative Healing
Shyka's Judgement (mental, primal) — Xae clasps her hands together and cries out in Sylvan for Shyka to judge those who dare intrude upon the shrine-"Aid me, Shyka, so that your shrine will remain undefiled!" The seven statues around the perimeter of the room suddenly animate and hurl spectral versions of their hourglass-headed maces into the room, filling area A3 with a whirling vortex of pale blue-and-white energy. All living creatures in area A3 must attempt a DC 30 Will save. Xae cannot call upon Shyka's Judgment for 1d4 rounds.
**Critical Success** The creature is unaffected.
**Success** The creature takes 6d6 mental damage.
**Failure** The creature takes 12d6 mental damage and is Slowed 1 as their mind struggles with memories that seem to be from past lives that weigh the character's current actions in judgment.
**Critical Failure** The creature takes 18d6 mental damage and is Stunned 1 by their mental struggle with their judgmental past lives. The creature also takes 2d6 persistent mental damage that ends if they leave area A3 .
Twist Time (primal) — Xae attempts a ghostly hand strike. If she hits, she inflicts damage as normal, but the target struck must also attempt a DC 30 Fortitude save (the target takes a -2 penalty to this saving throw if the strike was a critical hit).
**Critical Success** The creature is unaffected.
**Success** The creature is Slowed 1 for 1 round as the rest of reality seems to speed up.
**Failure** The creature becomes decrepit from unnatural aging. It is Slowed 2, and as long as it has the slowed condition, it is Enfeebled 2 as well.
**Critical Failure** As failure, but the creature feels death knocking on the door-it is Doomed 1 as long as it remains slowed by Twist Time.
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