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Xarwin's Manifestation

Creature 7 (unique) — incorporeal, undead, unholy, wraith

Pre-Remaster content. May include legacy alignment.

Source: malevolence-bestiary (Pre-Remaster)

Perception +14
Skills acrobatics +14, intimidation +17, stealth +16
Str
-5
Dex
+3
Con
+0
Int
+6
Wis
+3
Cha
+4
AC 24 Fort +11 Ref +14 Will +16
HP 90
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage (except ghost-touch, vitality) 5
Speed 0 feet, fly 40 feet

Offense

Melee Spectral Hand +17, Damage 2d8+7 void

Abilities

Drain Memory (occult) — When the manifestation damages a living creature with its spectral hand Strike, the manifestation gains 5 temporary Hit Points, and the target must succeed at a DC 23 Fortitude save or become Stupefied 1. Each time it deals damage to a creature, that creature's stupefied condition increases by 1 on a failed save, to a maximum of stupefied 4.
Lifesense 60 feet — Lifesense
Manor Bound — The manifestation can't leave Xarwin Manor or the dungeons below.
+1 Status Bonus on Saves vs. Vitality
Recoil — If a character forcefully presents Fulvia's ring to Xarwin's manifestation as an action with the manipulate trait, he must attempt a DC 26 Will save. **Critical Success** Xarwin's manifestation is unaffected. **Success** Xarwin's manifestation takes 4d6 mental damage and is Frightened 1. **Failure** Xarwin' manifestation takes 8d6 mental damage, is Frightened 2, and Flees as long as he remains frightened. **Critical Failure** Xarwin's manifestation is destroyed.
Void Healing — Negative Healing
Haunting Touch — When the manifestation critically hits a creature with its spectral hand Strike, the creature's malevolence condition value increases by 1.

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