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Xevalorg

Creature 13 (unique) — aberration

Pre-Remaster content. May include legacy alignment.

AnvilCrasherLANDVERTICALaberration

A gug's most horrid feature is its barrel-shaped head, which splits vertically to reveal numerous rows of sharp, yellow teeth and an open throat. Its eyes on either side of its head-jaw are small but keen. Bony ridges protect its eyes from the frantic flailing of its prey, as it prefers meals of raw and writhing meat over fungi and molds. It grips said prey with powerful arms that split at the elbow into a pair of forearms, giving it four clawed paws. These monstrous brutes are covered with shag

Source: age-of-ashes-bestiary (Pre-Remaster)

Perception +19; darkvision, see-invisibility
Languages aklo, petran, sakvroth
Skills acrobatics +23 (+27 to Squeeze), athletics +27, religion +26, stealth +23, survival +24
Str
+8
Dex
+4
Con
+5
Int
+2
Wis
+7
Cha
+4
AC 34 Fort +26 Ref +20 Will +23
HP 235
Speed 40 feet, climb 20 feet (freedom of movement)

Offense

Melee Jaws (reach-15, unarmed) +27, Damage 3d12+14 piercing
Melee Claw (agile, reach-15, unarmed) +27, Damage 3d8+14 slashing

Abilities

Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Attack of Opportunity
Eerie Flexibility — Despite his size, Xevalorg's multiple joints allow him to fit through tight spaces as if he were a Medium creature. While Squeezing, he can move at his full Speed.
Furious Claws — Xevalorg makes up to four claw Strikes, each against a different target. These attacks count toward Xevalorg's multiple attack penalty, and the multiple attack penalty doesn't increase until after he makes all his attacks.
Rend — Claw

A Rend entry lists a Strike the monster has.

Requirements The monster hit the same enemy with two consecutive Strikes of the listed type in the same round.

Effect The monster automatically deals that Strike's damage again to the enemy.
Occult Innate Spells DC 33, attack +27
6th Flesh to Stone
5th Black Tentacles, Wall of Stone
4th Divine Wrath, Freedom of Movement (Constant), Shape Stone (×3)
3rd Earthbind, Vampiric Touch
2nd Invisibility, See Invisibility (Constant)

WORKS WELL WITH

WeaverLAND / VERTICALWeaver controls enemy positioning and clusters targets for Furious Claws, creating Attack of Opportunity triggers without the anvil having to reposition.
FlankerLAND / VERTICALFlanker covers approaches the anvil's reach cannot, solving the numbers tension of a single anvil being overwhelmed from multiple directions.
ShadeLAND / VERTICALShade eliminates ranged threats outside the anvil's reach, solving the priority tension of the anvil being kited or ignored for backline targets.

PUNISHES

✖ movement in reach✖ clumping
Another Anvil may create overlapping threat zones that leave flanking angles uncovered.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #148: Fires of the Haunted City.

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