Xill
Creature 6 (uncommon) — aberration, ethereal
Pre-Remaster content. May include legacy alignment.
FlankerShadeLANDaberration
Xills visit the Material Plane, where they're often known as ethereal stalkers, primarily to maraud and to kidnap creatures back to their native Ethereal Plane. These four-armed, warmongering monsters paralyze their victims before implanting them with eggs using an ovipositor normally kept retracted behind their mandibles. Their single-minded drive to expand and conquer is so all-encompassing that while they work together dutifully and without dissent, there is little else in their lives.
Source: pathfinder-bestiary-2 (Pre-Remaster)
Perception +15; darkvision
Languages aklo
Skills acrobatics +15, athletics +14, deception +12, intimidation +14, stealth +15, Warfare Lore +12
Str
+4
Dex
+5
Con
+3
Int
+0
Wis
+3
Cha
+0
Items +1 Longbow, Scimitar (2), Steel Shield, Breastplate
AC 24
Fort +15
Ref +17
Will +11
HP 100
Speed 35 feet
Offense
Melee Scimitar (forceful, sweep) +16, Damage 2d6+7 slashing
Melee Bite +16, Damage 2d8+7 piercing plus Xill Paralysis
Ranged Longbow (deadly-d10, magical, reload-0, volley-30) +17, range increment 100 feet, Damage 2d8 piercing
Abilities
Attack of Opportunity —
Shield Block —
Double Slash (flourish) — The xill makes two scimitar Strikes against a single target. If both hit, combine their damage for the purpose of the target's resistances and weaknesses. The xill applies its multiple attack penalty to each strike normally.
Implant (manipulate) —
Xill Eggs (disease) — The Sickened condition from xill eggs doesn't improve on its own until the disease is cured or runs its course. It can be cured with a 10-minute operation that requires a successful DC 26 Medicine check and deals 4d6 slashing damage to the host
Saving Throw DC 24 Fortitude
Maximum Duration 24 hours
Stage 1 infested with no ill effect (8 hours)
Stage 2 Sickened 1 (8 hours)
Stage 3 Sickened 2 (4 hours)
Stage 4 Sickened 2 and 2d6 bleed as larval xills burrow out of the body and immediately fade away into the Ethereal Plane (1 hour)
Saving Throw DC 24 Fortitude
Maximum Duration 24 hours
Stage 1 infested with no ill effect (8 hours)
Stage 2 Sickened 1 (8 hours)
Stage 3 Sickened 2 (4 hours)
Stage 4 Sickened 2 and 2d6 bleed as larval xills burrow out of the body and immediately fade away into the Ethereal Plane (1 hour)
Xill Paralysis (incapacitation, occult) — A creature hit by the xill's bite Strike must attempt a DC 24 Fortitude save.
Critical Success The creature is unaffected and is immune to xill paralysis for 1 minute.
Success The creature is Slowed 1 for 1 round.
Failure The creature is Paralyzed for 1 round.
Critical Failure The creature is paralyzed. It can attempt a new save at the end of each of its turns to recover, and the save DC decreases by 1 each round.
Critical Success The creature is unaffected and is immune to xill paralysis for 1 minute.
Success The creature is Slowed 1 for 1 round.
Failure The creature is Paralyzed for 1 round.
Critical Failure The creature is paralyzed. It can attempt a new save at the end of each of its turns to recover, and the save DC decreases by 1 each round.
Occult Innate Spells DC 24, attack +14
7th Plane Shift (To Ethereal Plane or Material Plane only) (Self only)
WORKS WELL WITH
AnvilLANDAnvil occupies the frontline so the flanker can circle for paralysis bites and Double Slash.
WeaverLANDWeaver clusters enemies for the flanker's sweep strikes and combined damage from Double Slash.
SniperLANDSniper pressures from range while the flanker keeps enemies locked down with paralysis and Attack of Opportunity.
PUNISHES
✖ clumping✖ low Fort✖ kiting
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Xill in the encounter builder — free, no install.
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