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Xin Yue

Creature 7 (unique) — undead

Deathless acolytes typically arise when a deity or their herald expends a minor amount of power to return a low-ranking priest. Some priests are powerful enough in life to return, greatly lessened, of their own volition. Deathless acolytes are an oddity among undead, neither willingly transformed nor, strictly speaking, transformed against their will. The creation of a deathless acolyte is an act of direct intervention by a deity, typically as a double-edged reward and curse granted to a faithf

Source: season-of-ghosts-bestiary

Perception +15
Skills acrobatics +13, athletics +17, deception +15, diplomacy +17, intimidation +17, occultism +13, religion +15, society +13
Str
+4
Dex
+2
Con
+0
Int
+2
Wis
+4
Cha
+6
AC 25 Fort +11 Ref +13 Will +17
HP 90
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Speed 25 feet

Offense

Melee Shortsword +16, Damage 1d6 bleed plus 2d6+6 piercing

Abilities

Chastise Heretic
Field of Past Regrets (aura, divine) — 40 feet. All creatures within the aura who have at least one past life (including all PCs in the Adventure Path) recall failures in their past lives and are bolstered against repeating them, gaining a +1 status bonus to saving throws against mental effects. Living, non-nindoru creatures within the aura also feel the pain of all their past lives, as well as their own current pain when they endure mental attacks, and gain weakness 3 to mental damage.
Profane Reincarnation — Frequency once every 1,000 days Trigger Xin Yue is reduced to 0 Hit Points Effect Xin Yue utters a shriek as her undead body splits open and her shortsword becomes broken. She's instantly reincarnated as a Sojiruh nindoru with the elite creature adjustment.
Void Healing — Negative Healing
Near-Death Experience (divine, emotion, mental) — **Critical Success** The creature is empowered by the experience and gains fast healing 5 for 1 minute. **Success** The creature is empowered by the experience and gains fast healing 1 for 1 minute. **Failure** The creature becomes depressed by the experience and becomes Stupefied 1 for 24 hours. **Critical Failure** The creature reels from the experience. It becomes stupefied 1 for 1 week and Doomed 1.

Spells

Divine Wrath (rank 4)
Fly (rank 4)
Crisis of Faith (rank 3)
Vampiric Feast (rank 3)
Deafness (rank 2)
Dispel Magic (rank 2)
Noise Blast (rank 2)
Spiritual Armament (rank 2)
Command (rank 1)
Daze (rank 1)
Divine Lance (rank 1)
Enfeeble (rank 1)
Fear (rank 1)
Guidance (rank 1)
Harm (rank 1)
Harm (rank 1)
Harm (rank 1)
Read Aura (rank 1)
Sanctuary (rank 1)
Shield (rank 1)

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