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Xiuli Cachu

Creature 13 (unique) — humanoid

Pre-Remaster content. May include legacy alignment.

FlankerWeaverLANDVERTICALhumanoid

Originating from humans long lost from the world of light, morlocks are brutal monsters that dwell in the tangled tunnels of the upper reaches of the Darklands. Their wiry frames mask the strength of their limbs and their swift reactions, and their arms are long enough that they can drop into an uncanny, four-limbed shuffle for speed or stealth. They no longer remember the lives their ancestors led on the surface, although many morlocks still dwell in the shattered ruins of their ancient homes.

Source: stolen-fate-bestiary (Pre-Remaster)

Perception +25; darkvision
Languages chthonian, sakvroth
Skills acrobatics +24, athletics +23 (+25 Climbing), religion +27, stealth +24, survival +25
Str
+4
Dex
+5
Con
+5
Int
+2
Wis
+6
Cha
+5
Items Falchion, Studded Leather Armor, Bone Symbol of Lamashtu, The Lost, Material Component Pouch
AC 34 Fort +24 Ref +22 Will +25 +2 status to all saves vs. disease and poison
HP 235
Resistances mental 13
Speed 30 feet, climb 20 feet

Offense

Melee Falchion (forceful, magical, sweep) +24, Damage 2d10+10 slashing
Melee Jaws (agile, unarmed) +25, Damage 3d4+10 piercing

Abilities

Light Blindness — When first exposed to bright light, the monster is Blinded until the end of its next turn. After this exposure, light doesn't blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it's Dazzled.
+2 Status to All Saves vs. Disease and Poison
Frenetic Casting — Xiuli Strides up to her speed. At any point during her movement, Xiuli can Cast a Spell that normally takes two actions or fewer to cast.
Instinctual Tinker — The morlock tinkers with an adjacent construct or mechanical hazard. They attempt a Crafting check against the construct's or hazard's Fortitude DC. The morlock can't succeed if the target's level is more than double the morlock's.

Critical Success The target gains 4d6 healing Hit Points and a +1 circumstance bonus to attack rolls for 1 minute.

Success The target gains 2d6 healing Hit Points.

Critical Failure The morlock injures itself, taking 2d6 damage (typically bludgeoning, piercing, or slashing, but potentially a different type at the GM's discretion).
Sneak Attack — Xiuli deals an additional 3d6 precision damage to Off-Guard creatures.
Swarming Stance — A morlock can share the same space as another morlock, but no more than two morlocks can occupy the same space. When morlocks share the same space, they gain a +1 circumstance bonus to attack rolls.
Divine Prepared Spells DC 33, attack +25
7th Divine Vessel, Regenerate
6th Repulsion
5th Drop Dead, Shadow Blast
4th Air Walk, Divine Wrath, Outcast's Curse
3rd Blindness, Vampiric Touch
2nd Darkness, Death Knell, Dispel Magic, See Invisibility
1st Bane, Harm (×4), Heal (×3), Protection, Sanctuary
Cantrips (7th) Bullhorn, Chill Touch, Detect Magic, Read Aura, Shield
Divine Innate Spells DC 33, attack +25
4th Confusion
Divine Focus Spells DC 33, attack +25; 2 Focus Points
4th Shared Nightmare
1st Waking Nightmare

WORKS WELL WITH

AnvilLANDAn Anvil-pinned enemy guarantees Xiuli's Sneak Attack triggers without requiring her to overextend for flanking position.
ShadeLAND / VERTICALA Shade's stealth pressure and Xiuli's climb speed create multi-angle threat vectors that split enemy attention.
MenderLANDXiuli's frontline flanking position draws retaliation that a Mender offsets through efficient single-target recovery.

PUNISHES

✖ clumping✖ poor positioning✖ static defense
Swarming Stance limits shared-space advantage when paired with another Morlock Flanker.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #191: The Destiny War.

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