Xulgath Bilebearer
Creature 2 — humanoid, xulgath
Pre-Remaster content. May include legacy alignment.
While many xulgaths impose their will by strength or sheer numbers, some resort to more nefarious-and grotesque-means to take care of matters. The bilebearer takes its name from its eponymous bile, a putrid substance that oozes from gill-like folds in its colorful, bulging neck. Bilebearers coat their weapons with the viscous substance or secrete a concentrated dose that suffuses the air around them and disables foes. A bilebearer's neck bulges with folds of scaled flesh that extend almost to t
Source: extinction-curse-bestiary (Pre-Remaster)
Perception +6
Skills acrobatics +8, athletics +6, deception +5, stealth +8, thievery +8
Str
+2
Dex
+4
Con
+2
Int
+1
Wis
+0
Cha
-1
AC 18
Fort +8
Ref +10
Will +4
HP 30
Speed 25 feet
Offense
Melee Jaws +10, Damage 2d4+4 piercing
Melee Claw +10, Damage 1d6+4 slashing
Melee Dagger +12, Damage 1d4+4 piercing
Ranged Dagger +12, Damage 1d4+4 piercing
Abilities
Stench (aura, olfactory) — 30 feet. A creature entering the aura must attempt a DC 16 Fortitude save. On a failure, the creature is Sickened 1, and on a critical failure, the creature also takes a –5-foot status penalty to its Speeds for 1 round. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stench for 1 minute.
A xulgath bilebearer can activate or deactivate its stench aura as a free action.
Putrid Blast (olfactory, poison) — Frequency once per minute
Effect All adjacent creatures must attempt a DC 18 Fortitude save. On a failure, the creature is Slowed 1 (Slowed 2 on a critical failure) until the end of its next turn and takes a -2 circumstance penalty to Fortitude saves against xulgath bile for 1 minute.
Xulgath Bile (poison) — Saving Throw DC 16 Fortitude
Maximum Duration 1 hour
Stage 1 Fatigued (1 minute).
Stage 2 Fatigued and Unconscious (1 minute).
Grab — Grab
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