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Xulgath Bomber

Creature 7 (uncommon) — humanoid, xulgath

Pre-Remaster content. May include legacy alignment.

Source: extinction-curse-bestiary (Pre-Remaster)

Perception +15
Skills acrobatics +17, athletics +14, crafting +17, stealth +15, thievery +15
Str
+3
Dex
+4
Con
+1
Int
+4
Wis
+2
Cha
+0
AC 25 Fort +12 Ref +17 Will +15
HP 115
Resistances poison 5
Speed 25 feet

Offense

Melee Greatpick +16, Damage 1d12+5 piercing
Melee Jaws +16, Damage 2d6+5 piercing
Melee Claw +16, Damage 2d4+5 slashing
Ranged Acid Flask +17, Damage 5 acid plus 2d6+2 acid plus 4 acid
Ranged Alchemist's Fire +17, Damage 2d8+2 fire plus 4 fire plus 4 fire

Abilities

Infused Items — A xulgath bomber carries the following infused items: 2 doses of concentrated xulgath bile, 2 Acid Flasks (Moderate), and 2 Alchemist's Fires (Moderate). These items last for 24 hours, or until the next time they make their daily preparations.
Powerful Stench (aura, olfactory) — 30 feet. A creature that enters the area must attempt a DC 24 Fortitude save. On a failure, the creature is Sickened 2, and on a critical failure, the creature is also Slowed 1 for as long as it is sickened. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute.
Concentrated Xulgath Bile (poison) — The Sickened condition from concentrated xulgath bile doesn't improve on its own until the target recovers from the poison. A target who recovers from concentrated xulgath bile is immune to being sickened by this poison for 1 minute Saving Throw DC 22 Fortitude Maximum Duration 6 rounds Stage 1 1d10 poison damage and Sickened 1 (1 round) Stage 2 2d10 poison damage and Sickened 2 (1 round) Stage 3 2d10 poison damage and Sickened 3 (1 round)
Quick Bomber — The bomber Interacts to draw a bomb, then Strikes with it.

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