Xulgath Gutrager
Creature 10 — humanoid, xulgath
Pre-Remaster content. May include legacy alignment.
Xulgath gutragers exhibit more extreme developments along the same physiological path as their bilebearer cousins ( Pathfinder Adventure Path #151: The Show Must Go On ). They are stockier and faster, with necks and limbs corded with muscle. They are also denser, with multiple stomachs full of fluids even more caustic than those of the bilebearer. Like the bilebearer, gutragers lack the distinctive stench typical of most xulgaths. A gutrager's torso conceals its most disturbing feature-a densel
Source: extinction-curse-bestiary (Pre-Remaster)
Perception +19
Skills acrobatics +22, athletics +22, stealth +20
Str
+4
Dex
+6
Con
+7
Int
-2
Wis
+1
Cha
-1
AC 28
Fort +23
Ref +22
Will +17
HP 190
Resistances acid 10
Speed 40 feet
Offense
Melee Jaws +21, Damage 2d6+8 piercing plus 2d6 acid
Melee Claw +23, Damage 2d8+8 slashing
Ranged Bile Jet +23, Damage 4d8+7 acid
Abilities
Caustic Fog (acid, aura) — 10 feet. Whenever a gutrager is within another xulgath's stench aura, a fog appears around the gutrager; creatures in the fog (including the gutrager) can see as normal, but they are Concealed from creatures outside the fog. Non-xulgaths that begin their turn in the fog take 2d6 acid damage. Strong winds suppress this ability.
Self-Detonate (acid) —
Corrosive Kiss (acid) — Frequency once per round
Effect The gutrager propels its esophagus out of its body to deliver an acidic blow. It makes an unarmed Strike against a creature or unattended object within 30 feet with a +23 attack bonus.
On a hit, the target takes 2d6+8 bludgeoning plus 4d6 acid damage.
On a critical hit, the target also takes 2d6 persistent acid damage.
The gutrager is Clumsy 1 for 1 round as it re-coils its esophagus.
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