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Xulgath Hardscale

Creature 12 — humanoid, xulgath

Pre-Remaster content. May include legacy alignment.

Source: extinction-curse-bestiary (Pre-Remaster)

Perception +21
Skills acrobatics +19, athletics +23, diplomacy +19, intimidation +21, nature +19, stealth +19, survival +21
Str
+5
Dex
+3
Con
+4
Int
+0
Wis
+3
Cha
+1
AC 32 Fort +25 Ref +22 Will +19
HP 215
Speed 25 feet

Offense

Melee Warhammer +24, Damage 2d8+11 bludgeoning
Melee Jaws +23, Damage 3d6+11 piercing
Melee Claw +23, Damage 3d4+11 slashing
Ranged Javelin +21, Damage 1d6+11 piercing

Abilities

+23 when using Perception for Initiative
Aggressive Block
Attack of Opportunity — Attack Of Opportunity
Hardscale Shield Stance — A hardscale always has their shield raised as if they had used the Raise a Shield action, as long as they meet that action's requirements.
Powerful Stench (aura, olfactory) — 30 feet. A creature that enters the area must attempt a DC 32 Fortitude save. On a failure, the creature is Sickened 2, and on a critical failure, the creature is also Slowed 1 for as long as it is sickened. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute.
Shield Block — At the beginning of each of their turns, the hardscale receives an additional reaction that they can use only for Shield Block. Shield Block
Shield Warden — If the hardscale has their shield raised, they can Shield Block when an attack is made against an adjacent ally. If they do, the shield prevents that ally from taking damage instead of the hardscale.
Hammer Mastery — The hardscale deals an extra 1d8 damage with weapons with the shove trait, and weapons with the shove trait gain the deadly 2d8 trait when the hardscale uses them (both the extra weapon damage die and the deadly trait have already been included in the hardscale's warhammer Strike above).

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