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Xulgath Leader (BB)

Creature 3 — humanoid, xulgath

Pre-Remaster content. May include legacy alignment.

Xulgath leaders exhibit greater strength and more affinity for violence than other members of a xulgath community.

Source: menace-under-otari-bestiary (Pre-Remaster)

Perception +9
Skills athletics +11, intimidation +6, stealth +6
Str
+4
Dex
+1
Con
+2
Int
-1
Wis
+2
Cha
+1
AC 18 Fort +9 Ref +6 Will +9
HP 44
Speed 25 feet

Offense

Melee Greataxe +11, Damage 1d10+6 slashing
Melee Jaws +11, Damage 1d6+6 piercing
Melee Claw +11, Damage 1d4+6 slashing
Ranged Javelin +8, Damage 1d6+4 piercing

Abilities

Stench — A creature that comes 30-foot emanation{within 30} feet of the xulgath and can smell the xulgath must attempt a DC 19 Fortitude save. On a failure, the creature takes a –1 status penalty to all checks and DCs until it uses an action to retch (Sickened 1). A creature that succeeds at its save isn't affected by any xulgaths' stenches for 1 minute.
Swipe — The xulgath leader makes two Strikes with their greataxe against two adjacent foes, both of whom are within their reach, with a +1 circumstance bonus. The second attack uses the same multiple attack penalty as the first, but attacks the xulgath boss makes after this take a –10 multiple attack penalty (or a –8 multiple attack penalty for its claw).

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