Xulgath Mage
Creature 7 — humanoid, xulgath
Pre-Remaster content. May include legacy alignment.
Source: extinction-curse-bestiary (Pre-Remaster)
Perception +12
Skills acrobatics +15, arcana +12, athletics +13, deception +15, intimidation +17, society +9, survival +12
Str
+1
Dex
+2
Con
+1
Int
+0
Wis
+1
Cha
+5
AC 23
Fort +12
Ref +13
Will +14
HP 115
Speed 25 feet
Offense
Melee Light Mace +15, Damage 1d4+4 bludgeoning
Melee Jaws +14, Damage 1d8+2 piercing
Melee Claw +14, Damage 2d6+2 slashing
Abilities
Counterspell —
Stench (aura, olfactory) — 30 feet. A creature entering the aura must attempt a DC 25 Fortitude save. On a failure, the creature is Sickened 1, and on a critical failure, the creature also takes a –5-foot status penalty to its Speeds for 1 round. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stench for 1 minute.
Spells
Dimension Door (rank 4)
Extend Spell (rank 3)
Fireball (rank 3)
Haste (rank 3)
Lightning Bolt (rank 3)
Acid Arrow (rank 2)
Create Food (rank 2)
Dispel Magic (rank 2)
Flaming Sphere (rank 2)
See Invisibility (rank 2)
Acid Splash (rank 1)
Ancestral Memories (rank 1)
Burning Hands (rank 1)
Detect Magic (rank 1)
Fear (rank 1)
Mage Hand (rank 1)
Magic Missile (rank 1)
Magic Missile (rank 1)
Ray of Enfeeblement (rank 1)
Read Aura (rank 1)
Shield (rank 1)
Run Xulgath Mage in the encounter builder — free, no install.
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