Xulgath Skirmisher
Creature 6 (uncommon) — humanoid, xulgath
Pre-Remaster content. May include legacy alignment.
Source: extinction-curse-bestiary (Pre-Remaster)
Perception +15
Skills acrobatics +16, athletics +14, stealth +16, survival +15
Str
+4
Dex
+4
Con
+1
Int
+0
Wis
+3
Cha
+0
AC 24
Fort +13
Ref +16
Will +13
HP 95
Speed 30 feet
Offense
Melee Scimitar +16, Damage 1d6+4 slashing
Melee Jaws +16, Damage 1d6+4 piercing
Melee Claw +16, Damage 1d4+4 slashing
Ranged Javelin +16, Damage 1d6+4 piercing
Abilities
Powerful Stench (aura, olfactory) — 30 feet. A creature that enters the area must attempt a DC 23 Fortitude save. On a failure, the creature is Sickened 2, and on a critical failure, the creature is also Slowed 1 for as long as it is sickened. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute.
Light Step — When a skirmisher Strides or Steps, they ignore difficult terrain and treat greater difficult terrain as difficult terrain.
Powerful Arm — The xulgath skirmisher doubles the range increment of its thrown weapons.
Skirmishing Movement (attack, move) — The xulgath skirmisher Strides or Steps, then Strikes. This Strike deals an additional 3d6 precision damage.
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