Xulgath Skulker
Creature 2 — humanoid, xulgath
Xulgath warrens are patrolled—some might say "haunted"—by the community's skulkers. These xulgaths specialize in stealth, striking swiftly from the shadows and otherwise ambushing foes. Reptilian humanoids who live in the uppermost reaches of the Darklands, xulgaths (known as troglodytes to many surface-dwelling folk) often attack intruders in their territory on sight. They live in simple familial communities called clutches, battling rival groups and other aggressive Darklands inhabitants in o
Source: pathfinder-monster-core
Perception +7
Skills acrobatics +8, stealth +8, thievery +8
Str
+3
Dex
+4
Con
+2
Int
-1
Wis
+1
Cha
+0
AC 17
Fort +8
Ref +10
Will +5
HP 28
Speed 25 feet
Offense
Melee Dagger +10, Damage 1d4+3 piercing
Melee Jaws +9, Damage 1d6+3 piercing
Melee Claw +10, Damage 1d4+3 slashing
Ranged Dagger +10, Damage 1d4+3 piercing
Abilities
Stench (aura, olfactory) — 30 feet. DC 16 Fortitude
Stench
Hidden Movement — If a xulgath skulker starts their turn Undetected by a creature or merely Hidden from it, that creature is Off-Guard against the skulker's attacks until the end of the skulker's turn.
Mask Stench — The stalker masks their stench with curated herbs, suppressing their stench aura. The skulker can resume their stench aura as a free action.
Sneak Attack — A xulgath skulker deals an additional 1d6 precision damage to Off-Guard creatures.
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