Xulgath Thoughtmaw
Creature 15 (rare) — humanoid, xulgath
Pre-Remaster content. May include legacy alignment.
Xulgath thoughtmaws are inheritors of the xulgaths' ancient psychic legacy. They eagerly and liberally use their ability to extract knowledge from their foes to quicken their own prodigious intellects.
Source: extinction-curse-bestiary (Pre-Remaster)
Perception +30
Skills acrobatics +25, arcana +27, deception +29, diplomacy +27, intimidation +29, occultism +31, society +27
Str
+4
Dex
+6
Con
+4
Int
+8
Wis
+5
Cha
+6
AC 36
Fort +23
Ref +26
Will +30
HP 280
Resistances mental 15
Speed 25 feet, fly 35 feet
Offense
Melee Spear +30, Damage 2d6+10 piercing
Melee Jaws +28, Damage 3d8+10 piercing
Melee Claw +28, Damage 3d4+10 slashing
Ranged Spear +30, Damage 2d6+10 piercing
Abilities
Telepathy 100 feet (aura, magical) — Telepathy
Thoughtsense (Imprecise) 60 feet (mental, occult) — The thoughtmaw senses a creature's mental essence at the listed range.
Thoughtsense
Constant Spells — Constant Spells
Psychogenic Secretions (aura, mental) — 30 feet. A creature that enters the emanation must attempt a DC 36 Will save.
On a failure, the creature is Stupefied 1 for 1 minute (Stupefied 2 and also Paralyzed for 1 round on a critical failure).
A creature that succeeds at its save is temporarily immune to psychogenic secretions for 1 minute.
Consume Knowledge (mental, occult) — The thoughtmaw invades the mind of a creature within 100 feet and attempts to swallow its capacity for higher thought. The creature must attempt a DC 36 Will save.
Using Consume Knowledge immediately ends any of the ability's previous effects on a different creature.
**Critical Success** The creature is unaffected.
**Success** The creature is Slowed 1 for 1 round.
**Failure** The creature is slowed 1 and can take no actions other than basic actions for 1 minute.
**Critical Failure** As failure, and the thoughtmaw is Quickened for 1 minute. It can use this extra action to Stride, Strike, or Cast a Spell if the target had prepared spells or a spell repertoire.
Spells
Visions of Danger (rank 7)
Warp Mind (rank 7)
Phantasmal Calamity (rank 6)
Scrying (rank 6)
Wall of Force (rank 6)
Hallucination (rank 5)
Mind Probe (rank 5)
Synaptic Pulse (rank 5)
Telekinetic Haul (At Will) (rank 5)
Fly (Constant) (rank 4)
Modify Memory (rank 4)
Phantasmal Killer (rank 4)
Suggestion (rank 4)
Inveigle (rank 2)
Invisibility (rank 2)
Telekinetic Maneuver (At Will) (rank 2)
Daze (rank 1)
Forbidding Ward (rank 1)
Message (rank 1)
Phantom Pain (rank 1)
Shield (rank 1)
Telekinetic Projectile (rank 1)
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