Yabin (White Serpent Form)
Creature 18 (unique) — humanoid, nagaji
Pre-Remaster content. May include legacy alignment.
Source: fists-of-the-ruby-phoenix-bestiary (Pre-Remaster)
Perception +28
Skills acrobatics +31, athletics +35, diplomacy +31, intimidation +37, occultism +31
Str
+3
Dex
+5
Con
+6
Int
+3
Wis
+2
Cha
+6
AC 39
Fort +30
Ref +28
Will +33
HP 256
Immunities poison
Speed 25 feet, burrow 20 feet, swim 60 feet
Offense
Melee Fangs +33, Damage 4d10+11 piercing
Ranged Venom +33, Damage 4d8+8 poison
Abilities
Poisonous Floodwaters (aura, poison, water) — 10 feet. Yabin is surrounded by magically generated waist-deep poisonous waters. Enemies that enter the water are exposed to his white serpent venom. The aura is difficult terrain for creatures without a swim Speed. Every time Yabin Casts a Spell, the aura increases in radius by 5 feet, up to a maximum of 60 feet. He can activate or suppress this aura as a single action, which has the concentrate trait.
Rattling Magic — Yabin substitutes all spellcasting components when Casting a Spell with rattling of his tail. This has the concentrate trait.
Toughest Teamwork: Envenomed Strike —
White Serpent Venom (poison, virulent) — Saving Throw DC 36 Fortitude
Maximum Duration 6 rounds
Stage 1 3d6 poison damage (1 round)
Stage 2 5d6 poison damage and Dazzled (1 round)
Stage 3 5d6 poison damage and Blinded (1 round)
Spells
Dispel Magic (rank 9)
Magic Missile (rank 9)
Polar Ray (rank 9)
Disappearance (rank 8)
Horrid Wilting (rank 8)
Prismatic Wall (rank 8)
Scintillating Pattern (rank 8)
Disintegrate (rank 7)
Eclipse Burst (rank 7)
Mask of Terror (rank 7)
True Seeing (rank 7)
Chain Lightning (rank 6)
Feeblemind (rank 6)
Fireball (rank 6)
Spellwrack (rank 6)
Chromatic Wall (rank 5)
Cloak of Colors (rank 5)
Freedom of Movement (rank 5)
Haste (rank 5)
Acid Splash (rank 1)
Detect Magic (rank 1)
Light (rank 1)
Shield (rank 1)
Telekinetic Projectile (rank 1)
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