Yabin (White Serpent Form)
Creature 18 (unique) — humanoid, nagaji
Pre-Remaster content. May include legacy alignment.
SnareWeaverLANDAQUATICSUBTERRANEANhumanoid
Source: fists-of-the-ruby-phoenix-bestiary (Pre-Remaster)
Perception +28; darkvision
Languages nagaji, taldane, tengu, tien; (can't speak any language)
Skills acrobatics +31, athletics +35, diplomacy +31, intimidation +37, occultism +31
Str
+3
Dex
+5
Con
+6
Int
+3
Wis
+2
Cha
+6
AC 39
Fort +30
Ref +28
Will +33
HP 256
Immunities poison
Speed 25 feet, burrow 20 feet, swim 60 feet
Offense
Melee Fangs (finesse, reach-10) +33, Damage 4d10+11 piercing plus White Serpent Venom
Ranged Venom +33, range 20 feet, Damage 4d8+8 poison plus White Serpent Venom
Abilities
Poisonous Floodwaters (aura, poison, water) — 10 feet. Yabin is surrounded by magically generated waist-deep poisonous waters. Enemies that enter the water are exposed to his white serpent venom. The aura is difficult terrain for creatures without a swim Speed. Every time Yabin Casts a Spell, the aura increases in radius by 5 feet, up to a maximum of 60 feet. He can activate or suppress this aura as a single action, which has the concentrate trait.
Rattling Magic — Yabin substitutes all spellcasting components when Casting a Spell with rattling of his tail. This has the concentrate trait.
Toughest Teamwork: Envenomed Strike —
White Serpent Venom (poison, virulent) — Saving Throw DC 36 Fortitude
Maximum Duration 6 rounds
Stage 1 3d6 poison damage (1 round)
Stage 2 5d6 poison damage and Dazzled (1 round)
Stage 3 5d6 poison damage and Blinded (1 round)
Maximum Duration 6 rounds
Stage 1 3d6 poison damage (1 round)
Stage 2 5d6 poison damage and Dazzled (1 round)
Stage 3 5d6 poison damage and Blinded (1 round)
Arcane Spontaneous Spells DC 40, attack +32
9th Dispel Magic, Magic Missile, Polar Ray
8th Disappearance, Horrid Wilting, Prismatic Wall, Scintillating Pattern
7th Disintegrate, Eclipse Burst, Mask of Terror, True Seeing
6th Chain Lightning, Feeblemind, Fireball, Spellwrack
5th Chromatic Wall, Cloak of Colors, Freedom of Movement, Haste
Cantrips (9th) Acid Splash, Detect Magic, Light, Shield, Telekinetic Projectile
WORKS WELL WITH
CrasherLAND / AQUATICThe Crasher pushes enemies into the Poisonous Floodwaters aura to maximize poison exposure and difficult terrain penalties.
FlankerLAND / AQUATICThe Flanker drives enemies through the floodwaters aura while Yabin delivers venom from a controlled position.
MenderLAND / AQUATICThe Mender offsets friendly-fire poison risk from the floodwaters while Yabin sustains area denial.
PUNISHES
✖ clustering✖ melee✖ low Fortitude
Snare stacking leaves no durable front line given Yabin's moderate HP and reliance on passive aura damage.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Yabin (White Serpent Form) in the encounter builder — free, no install.
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