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Yabin (White Serpent Form)

Creature 18 (unique) — humanoid, nagaji

Pre-Remaster content. May include legacy alignment.

SnareWeaverLANDAQUATICSUBTERRANEANhumanoid

Source: fists-of-the-ruby-phoenix-bestiary (Pre-Remaster)

Perception +28; darkvision
Languages nagaji, taldane, tengu, tien; (can't speak any language)
Skills acrobatics +31, athletics +35, diplomacy +31, intimidation +37, occultism +31
Str
+3
Dex
+5
Con
+6
Int
+3
Wis
+2
Cha
+6
AC 39 Fort +30 Ref +28 Will +33
HP 256
Immunities poison
Speed 25 feet, burrow 20 feet, swim 60 feet

Offense

Melee Fangs (finesse, reach-10) +33, Damage 4d10+11 piercing plus White Serpent Venom
Ranged Venom +33, range 20 feet, Damage 4d8+8 poison plus White Serpent Venom

Abilities

Poisonous Floodwaters (aura, poison, water) — 10 feet. Yabin is surrounded by magically generated waist-deep poisonous waters. Enemies that enter the water are exposed to his white serpent venom. The aura is difficult terrain for creatures without a swim Speed. Every time Yabin Casts a Spell, the aura increases in radius by 5 feet, up to a maximum of 60 feet. He can activate or suppress this aura as a single action, which has the concentrate trait.
Rattling Magic — Yabin substitutes all spellcasting components when Casting a Spell with rattling of his tail. This has the concentrate trait.
Toughest Teamwork: Envenomed Strike
White Serpent Venom (poison, virulent) — Saving Throw DC 36 Fortitude

Maximum Duration 6 rounds

Stage 1 3d6 poison damage (1 round)

Stage 2 5d6 poison damage and Dazzled (1 round)

Stage 3 5d6 poison damage and Blinded (1 round)
Arcane Spontaneous Spells DC 40, attack +32
9th Dispel Magic, Magic Missile, Polar Ray
8th Disappearance, Horrid Wilting, Prismatic Wall, Scintillating Pattern
7th Disintegrate, Eclipse Burst, Mask of Terror, True Seeing
6th Chain Lightning, Feeblemind, Fireball, Spellwrack
5th Chromatic Wall, Cloak of Colors, Freedom of Movement, Haste
Cantrips (9th) Acid Splash, Detect Magic, Light, Shield, Telekinetic Projectile

WORKS WELL WITH

CrasherLAND / AQUATICThe Crasher pushes enemies into the Poisonous Floodwaters aura to maximize poison exposure and difficult terrain penalties.
FlankerLAND / AQUATICThe Flanker drives enemies through the floodwaters aura while Yabin delivers venom from a controlled position.
MenderLAND / AQUATICThe Mender offsets friendly-fire poison risk from the floodwaters while Yabin sustains area denial.

PUNISHES

✖ clustering✖ melee✖ low Fortitude
Snare stacking leaves no durable front line given Yabin's moderate HP and reliance on passive aura damage.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #168: King of the Mountain.

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