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Yaiafineti

Creature 8 (uncommon) — mindless, plant

Pre-Remaster content. May include legacy alignment.

Yaiafinetis grow only during periods of extended twilight, thriving across the cold tundra of the Crown of the World exclusively in the winter months. To survive in such harsh conditions, the yaiafineti, or dusk poppy, sprouts independent polyps that detach and then creep across the tundra in search of food for their matriarch. Dusk poppies sprout from spores that attach to carcasses, but they only blossom during the long twilight unique to the Crown of the World. The perfect conditions for the

Source: gatewalkers-bestiary (Pre-Remaster)

Perception +16
Skills athletics +18, stealth +7
Str
+6
Dex
-5
Con
+6
Int
-5
Wis
+3
Cha
+0
AC 24 Fort +19 Ref +11 Will +13
HP 170
Immunities visual
Resistances cold 10
Weaknesses fire 5, slashing 5
Speed 10 feet, climb 10 feet

Offense

Melee Bite +18, Damage 2d12+8 piercing
Ranged Spore Sap +7, Damage 1d4 bludgeoning

Abilities

Tremorsense (Imprecise) 120 feet — Tremorsense
Pheromones (aura) — 5 miles. Yaiafinetis communicate with others of their kind via airborne pheromones. They can use this form of communication to determine their relative distance to each other, call for help if they are under attack or need sustenance, announce that they've detected prey, and convey similar basic concepts. Pheromones coat everything within the aura and allow all dusk poppies to perceive with their pheromone sense.
Alluring Spores (poison) — Saving Throw DC 19 Fortitude Maximum Duration 6 rounds Stage 1 Fascinated by the yaiafineti (1 round) Stage 2 Controlled by the yaiafineti (1 round)
Feed — The yaiafineti draws nutrients from a living creature it has swallowed, regaining 3d8+24 healing HP. The swallowed creature takes 2d12+8 bludgeoning.
Paralyzing Poison (poison) — The plants send out runner shoots that quickly develop purple bulbs. These bulbs, the plant's polyps, sprout many long, hooked vines before detaching from the mother plant. Polyps are short lived but active, foraging for a week or so before they shrivel and die. These polyps aren't dangerous unless handled. They secrete a fine dust that acts as a paralyzing poison that seizes the nervous system of creatures who come in contact with them. Saving Throw DC 19 Fortitude Maximum Duration 6 rounds Stage 1 Off-Guard and Clumsy 1 (1 round) Stage 2 off-guard and Clumsy 2 (1 round) Stage 3 Paralyzed (1 round)
Swallow Whole (attack) — Medium, 2d12+8 bludgeoning, Rupture 18 Swallow Whole
Improved Grab — Improved Grab

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